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ConjureBunny
09-29-2018, 01:44 AM
Hello everybody!

This is Glycon. It's a motion capture system that uses your VR headset and hand controllers.

Just put on your headset and hand controllers, and you're able to instantly record an animation. When you're done, Glycon will export an HMOT or FBX file with your animation that you can then import into LightWave. Easy peasy!


https://www.youtube.com/watch?v=jix_22oKjRQ

I have crazy big plans for this. But, while I try to decide what features need to be in there, I suspect some of you could use this right now. So I thought I'd open this up to anyone who needs it now, at a greatly reduced price.

From today through next Saturday only, it's 75% off, if you use the coupon code: puppetmaster

http://www.liberty3d.com/glycon/

I'm very interested in feedback on this one. So if you have any questions or suggestions, speak up!

Thanks,
-Chilton

SteveH
09-29-2018, 09:00 AM
That's very cool Chilton! Not something I can use - but it's impressive as hell.

ConjureBunny
09-29-2018, 10:37 AM
That's very cool Chilton! Not something I can use - but it's impressive as hell.

Thank you!

I am really bad at character animation. It's the sole reason I didn't finish Griffon, The Dark Reef, and Ghostblade. In every case, everything else came together smoothly, and then I'd go to put some actual human movement in the game, and several months later find myself weeping in a corner. And not just any weeping. It was poorly rigged weeping, where my shoulders would bounce around a lot. This app changes everything for me. So I'm hoping it can help other people, too.

-Chilton

Markc
09-30-2018, 10:06 AM
Chilton,

Does this only work in Windows?
I am looking at getting a vive as my rift is not recognised in high sierra.

ConjureBunny
09-30-2018, 01:25 PM
Hi Mark!

I'm using it on a Vive on my MacBook Pro 2018. I have the i7.

-Chilton

mummyman
10-01-2018, 08:12 AM
Way to go Chilton! Once again... amazing stuff.

Sekhar
10-03-2018, 08:01 AM
This looks interesting, and the intro beta price is tempting. Looks like a big effort, technically speaking - congrats! Could you give some details please? Like what kind of hardware would we need, specifically. I have the Playstation VR set - would that be compatible? Also, does (or will) Glycon handle capture while standing and walking? What about lipsync? Would we have to use a specific bone hierarchy?

ConjureBunny
10-04-2018, 11:38 AM
Thank you!

The first beta will be Rift only, and then the second beta will be Rift, Vive, and Mixed Reality.

Export format will be BVH to begin with. FBX support will come after that, and possibly HMOT after that, depending on how today goes.

There's a strong chance the first beta will go out to the early adopters today. I have a few math problems to solve and then we're good.

-Chilton

TheLexx
10-06-2018, 01:21 PM
I don't want to go round spending other peoples money for them, but this is looking increasingly like a no-brainer purchase. So much so that I just purchased it. :D

Imagine having to animate a person rowing a boat, or a pilot in a cockpit at the controls, or someone loading a bow and arrow. I have a hope that this thing will really mature. The beta is nearly ready and the 75% discount is still currently active.

http://www.liberty3d.com/2018/09/glycon-vr-motion-capture/

:)

wesleycorgi
10-06-2018, 08:45 PM
I tried to purchase right now. I guess special is already over?

jeric_synergy
10-06-2018, 10:36 PM
Are trigger events to hand gestures?

Looks SUPER useful. Takes a TONNE of the pressure off. Well done!

Markc
10-07-2018, 03:53 AM
I tried to purchase right now. I guess special is already over?

https://forums.newtek.com/showthread.php?158211-Minor-update-on-Glycon-and-AR-Portfolio

Check out the other thread, there was talk of extending the offer.
It may be worth you leaving a comment on Liberty3D site if you really want it.....:)

ConjureBunny
10-07-2018, 06:51 AM
https://forums.newtek.com/showthread.php?158211-Minor-update-on-Glycon-and-AR-Portfolio

Check out the other thread, there was talk of extending the offer.
It may be worth you leaving a comment on Liberty3D site if you really want it.....:)



Hi guys,

I went in and changed that coupon so it works for one more week. Through next Friday. I thought I'd have it out by now, as everything else was way ahead of schedule.

I have one stupid math bug left before I can launch the beta, so my 3am mental block is your gain :D

To answer the hand gesture question, yeah, in one of the newer videos I show using four hand gestures (point, wide open hand, pinch/draw/pick up, and 'this guy' thumb.

I have about 20 hand gestures I plan on putting in there so you can assign them different buttons. Basically, hit a button, and it plays the hand gesture of your choosing. And then that's all saved out based on a standard skeleton rig.


-Chilton

jeric_synergy
10-07-2018, 08:37 AM
Seems incredibly useful.

Just to be clear, those are buttons on the controllers, not 'virtual buttons', right? --Very puppeteering.

TheLexx
10-07-2018, 09:37 AM
Seems incredibly useful.

Just to be clear, those are buttons on the controllers, not 'virtual buttons', right? --Very puppeteering.

Looks to be two simple VR buttons ON/OFF, otherwise good to go is my understanding.
https://www.youtube.com/watch?v=jix_22oKjRQ#t=1m35s

jeric_synergy
10-07-2018, 12:31 PM
I thought those controllers had more buttons/triggers/joysticks. ???

A talented puppeteer could really go to town with several controls, especially relative controls like joysticls (versus triggers).

ConjureBunny
10-07-2018, 01:23 PM
I thought those controllers had more buttons/triggers/joysticks. ???

A talented puppeteer could really go to town with several controls, especially relative controls like joysticls (versus triggers).

Yeah they have quite a few buttons, and just to make things fun, not all headsets use the same types of controllers.

So I'm going to have to introduce some kind of fancy setup at some point, or break the product into a specific version for Rift, Vive, and Windows Mixed Reality.

At this point, my plan is to let you have a suite of animations you can trigger via different buttons, and you configure which buttons do what. The reason for that is that someone who is animating a person drawing a bow and firing it, while standing or running, might have different needs than someone who is animating a person sitting in a cockpit flipping switches. So there's no point in forcing people to use only some buttons for certain things, if they might not need those things at all, and might need more of a different set of canned animations.

Not sure if that makes sense. Let me know if it wasn't clear.


- - - Updated - - -

What you see in that latest movie is me triggering one of four hand specific animations based on the direction I wiggle the joysticks on the Rift controllers. If you watch the video of me in the corner, you can kinda catch a glimpse of that.


-Chilton

wesleycorgi
10-07-2018, 04:38 PM
Hi guys,

I went in and changed that coupon so it works for one more week. Through next Friday. I thought I'd have it out by now, as everything else was way ahead of schedule.

I have one stupid math bug left before I can launch the beta, so my 3am mental block is your gain :D

To answer the hand gesture question, yeah, in one of the newer videos I show using four hand gestures (point, wide open hand, pinch/draw/pick up, and 'this guy' thumb.

I have about 20 hand gestures I plan on putting in there so you can assign them different buttons. Basically, hit a button, and it plays the hand gesture of your choosing. And then that's all saved out based on a standard skeleton rig.


-Chilton

Thanks, I didn't wait this time!

jeric_synergy
10-07-2018, 06:13 PM
I'm pimping your product on the Seattle AR/VR facebook group. Good luck!

ConjureBunny
10-07-2018, 06:51 PM
Outstanding, thank you!

-Chilton

Felipe Soto
10-09-2018, 12:05 PM
Very cool! I need to look into it.