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firstsingle
12-30-2003, 12:47 PM
Hey there thou faithful and helpful community.
I have a serious problem and it's crunch time for me. I have an Image mapped to a poly, It's mapped correctly. The reference camera Is there, untouched since I have the Image In place. Problem: When I press render from the seperate camera i'm using for animation the mapping totally goes wicked crazy. i'm not touching the ref camera at all, It's parented to the image mapped object and It doesn't move.
Where have I gone wrong?

Axis3d
12-30-2003, 06:01 PM
In the Surface Editor: If you are using a different camera make sure you have that one selected as the 'Reference Camera'. Also, make sure Fixed Projection is checked and that the Projection type is set to Front. I have tried this and it works fine. The camera projecting your image does not need to be parented to your object since the front projection image will 'stick' on the first frame anyway.

firstsingle
12-30-2003, 08:20 PM
Hey thanks Axis3d. I was under the impression that I could use a different camera to do the actual shooting. I've been educated.
Thanks for responding so quickly.