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View Full Version : Component based Scaling in Modeler??



Nadir Mengal
07-26-2018, 06:12 AM
I wanted to scale Polygons based on their center but I can't do it.. Any Idea??

djwaterman
07-26-2018, 06:56 AM
What's the objective, scale them up or down. Perhaps Multishift is what you want, or Smooth Scale, but I'm not sure what you actually want to do. Or are you talking about selecting separate mesh parts and having them all scale from their centers.

hrgiger
07-26-2018, 07:13 AM
For that, you would need a local action center which Modeler does not have. Something like this in Modo.


https://youtu.be/St1RlxE3-AM

I seem to remember there being a LW plugin that would allow you to do something similar but from what I recall it has to sit on a particular axis line (can't be tilted or off axis in any way). I tried looking on the LW database of plugins but could not recall where I saw it at. Maybe someone else knows.

Nadir Mengal
07-26-2018, 07:18 AM
I used MultiShift to inset four Polygons and Shifted them inwards then I dropped the tool. Later I realized I needed to inset them a little more so if i use inset again there will be new Polygons and I don't want them. Instead I want those plugins to be scaled on those individual centers.

Nadir Mengal
07-26-2018, 07:20 AM
hrgiger ! Yes exactly what I want. I've used it in Modo but found no options in LW

raymondtrace
07-26-2018, 07:38 AM
It sounds like an ancient lscript plugin ym_MultiScale.ls (aka multiscale.ls) is what one needs. Anyone have it to share?

TheLexx
07-26-2018, 07:48 AM
It sounds like an ancient lscript plugin ym_MultiScale.ls (aka multiscale.ls) is what one needs. Anyone have it to share?

Shockingly, I found I have it myself and didn't realise (I got a huge LW cache on Ebay from Germany a while ago and still don't fully understand everything which came :D). But how do I get it to him easily, since I don't have google drives or such, and I don't think private message does attachements.

Nadir Mengal
07-26-2018, 07:57 AM
I got that Ancient Script but I think it's not useful anymore. Instead of Scaling my Polygons .it just copies my mesh to another layer!. :(

TheLexx
07-26-2018, 08:00 AM
142378

?? :)

Nadir Mengal
07-26-2018, 08:01 AM
I also sent a feature request of this to Newtek . Hopefully they add it to modeler :)

Nadir Mengal
07-26-2018, 08:03 AM
142378

?? :)

This looks a new version. Will try it. Thank you

hrgiger
07-26-2018, 08:07 AM
I also sent a feature request of this to Newtek . Hopefully they add it to modeler :)


heh, maybe they will add it to my feature request for local action centers back in 2009. :)

raymondtrace
07-26-2018, 08:30 AM
I got that Ancient Script but I think it's not useful anymore. Instead of Scaling my Polygons .it just copies my mesh to another layer!. :(

Oops. I see the same thing. Tested in LW 7 (closer to the origin of the script) and 2018.

oliverhotz
07-26-2018, 08:58 AM
I can't stress enough to you guys, that really, learn how to script. Should there be a tool like that native - of course.... will you find other things that you'd like to do at some point that ARENT native, of course... will scripting help you in those cases.. most likely.. start simple and grow...

5 mins..

https://www.facebook.com/oliver.hotz.9/videos/10217465422369835/

thekho
07-26-2018, 09:05 AM
Use Polygon Islands plugins- http://mentalfish.com/2009/07/stranded/

TheLexx
07-26-2018, 09:06 AM
Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.

oliverhotz
07-26-2018, 09:19 AM
Use Polygon Islands plugins- http://mentalfish.com/2009/07/stranded/

much more complete than my quick script.. i knew there had to be something out there... still, a great exercise.

hrgiger
07-26-2018, 09:25 AM
Use Polygon Islands plugins- http://mentalfish.com/2009/07/stranded/

That's not the one I was thinking of so there is something else out there. Polygon Islands is interactive but you can't manipulate the view while the tool is active and the operations aren't undoable unfortunately.

oliverhotz
07-26-2018, 09:26 AM
Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.

Ryan Roye already has a lw based scripting tutorial..

squarewulf
07-26-2018, 09:48 AM
Point Normal Move?

hrgiger
07-26-2018, 09:54 AM
Point normal move moves a polygon (or points/edges) along its vertex normals, not scale.

squarewulf
07-26-2018, 10:08 AM
Point normal move moves a polygon (or points/edges) along its vertex normals, not scale.

True, but in turn this will sometimes "scale" an object depending on its shape.

hrgiger
07-26-2018, 04:29 PM
Well point normal move doesn't do any scaling. The reason some of the selections are growing are because the point normals along a 90 degree angle of a mesh are moving out diagonally so it is making the polygons larger but only because of a skewed translation. The polygons are also moving away from their original position which is not the desired result.

142381

djwaterman
07-27-2018, 06:53 AM
I'm glad the mental fish solution got mentioned, it was going to be my next suggestion. I had the plugin but never loaded it for some reason, perhaps I was under the impression it was only 32 bit. Having played around with it now it's very nice, apart from the view being locked and no undo. I does what the original poster was asking for I think.

squarewulf
07-27-2018, 05:55 PM
Well point normal move doesn't do any scaling. The reason some of the selections are growing are because the point normals along a 90 degree angle of a mesh are moving out diagonally so it is making the polygons larger but only because of a skewed translation. The polygons are also moving away from their original position which is not the desired result.

142381

It works with spheres ;)