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erikals
07-25-2018, 02:30 PM
fun read   :)

https://vfxblog.com/2018/07/09/the-best-of-both-jurassic-worlds-practical-and-digital


 
“We gave Neal a 200 million polygon file from the T. rex at one-to-one scale.
He started printing it but two days later he rang me panicking, going, ‘David, David...
I can see poly faces! I can see the polygons in my 3D print! We need more resolution!’”

– David Vickery, visual effects supervisor, Jurassic World: Fallen Kingdom

DonJMyers
07-26-2018, 01:33 PM
When they made Jurassic Park the T-Rex had to be far from the camera in CGI as it was so low poly. Next ILM worked on the dragon movie DRAGONHEART ( https://en.wikipedia.org/wiki/Dragonheart ) . That lizard had to talk (it's a magical dragon after all). So they gave the dragon more lip polygons than the T-rex from JP had in its entire body. And so it goes!

erikals
07-28-2018, 12:01 PM
the T-Rex had to be far from the camera in CGI as it was so low poly
still one of the best   :)

https://ohfact2-cyberpanthers.netdna-ssl.com/wp-content/uploads/2016/07/t-rex-bite.gif

prometheus
07-29-2018, 07:06 AM
When they made Jurassic Park the T-Rex had to be far from the camera in CGI as it was so low poly. Next ILM worked on the dragon movie DRAGONHEART ( https://en.wikipedia.org/wiki/Dragonheart ) . That lizard had to talk (it's a magical dragon after all). So they gave the dragon more lip polygons than the T-rex from JP had in its entire body. And so it goes!

And I think dragonheart was modeled in lightwave as well,I had a magazine with that cg covered..canīt find any articles on the web though on it yet.
I loved the humour and sean connery in the voice over.

Imageshoppe
07-31-2018, 01:28 PM
One of the first things I learned the hard way when I started 3D printing was that there's no "smoothing" or phong shading applied at print time, so you're always increasing the resolution of disks, cylinders, etc. with the goal of hiding the polygonal faces. It's obvious, of course with a little thought, and perhaps someday there will be a gcode interpreter that performs smoothing as it's printing, but that would have advantages and disadvantages I guess.

I'm printing a 100" long studio scale refit Enterpise bit by bit and each of the 22.5 degree pie sections of the saucer has 300 sides and I still can see banding with the light at the right angle, before sanding and finishing steps...

Dragonheart and Lightwave? Not the original movie, I think it was the first or second sequel that used Lightwave, or maybe I'm confusing it with another dragon movie from that time... one that Jim Danforth did some stop motion on...

Regards,

prometheus
08-01-2018, 02:07 AM
One of the first things I learned the hard way when I started 3D printing was that there's no "smoothing" or phong shading applied at print time, so you're always increasing the resolution of disks, cylinders, etc. with the goal of hiding the polygonal faces. It's obvious, of course with a little thought, and perhaps someday there will be a gcode interpreter that performs smoothing as it's printing, but that would have advantages and disadvantages I guess.

I'm printing a 100" long studio scale refit Enterpise bit by bit and each of the 22.5 degree pie sections of the saucer has 300 sides and I still can see banding with the light at the right angle, before sanding and finishing steps...

Dragonheart and Lightwave? Not the original movie, I think it was the first or second sequel that used Lightwave, or maybe I'm confusing it with another dragon movie from that time... one that Jim Danforth did some stop motion on...

Regards,

No..I think it was the original movie, as mentioned..I had a magazine which described how they used Lightwave for modeling..and especially for some extrusion tasks on the horns.

Imageshoppe
08-01-2018, 07:25 AM
Well that's interesting! I was very busy with Lightwave at the time and pretty sensitive to any significant mention of use in "high end" work... maybe Don has memory of this? I'll have to dig up my old Cinefex on Dragonheart... I did find this article, no Lightwave mentioned, just the usual ILM suspects of Alias and Softimage at the time, but it certainly could have played a minor role in a specific modelling challenge as you remember reading about...

https://www.cartoonbrew.com/feature-film/oral-history-ilms-dragonheart-20th-anniversary-140165.html

prometheus
08-01-2018, 09:33 AM
Well that's interesting! I was very busy with Lightwave at the time and pretty sensitive to any significant mention of use in "high end" work... maybe Don has memory of this? I'll have to dig up my old Cinefex on Dragonheart... I did find this article, no Lightwave mentioned, just the usual ILM suspects of Alias and Softimage at the time, but it certainly could have played a minor role in a specific modelling challenge as you remember reading about...

https://www.cartoonbrew.com/feature-film/oral-history-ilms-dragonheart-20th-anniversary-140165.html

cinefx66 I think, and I do hope I havenīt mixed up articles ..I could be wrong you know.

erikals
08-01-2018, 10:01 AM
you might be thinking of Jurassic Park...
http://www.spherevfx.com/the-history-of-computer-graphics-and-effects


Various things happened the following year, but all were overshadowed by the release of Steven Spielberg’s Jurassic Park (1993) (Oscar winner). ILM employed a huge range of tools to create CG dinosaurs and various other special effects needed for the film. These included Alias PowerAnimator, Softimage 3D, Matador and Lightwave (for simple animatics). 1993 also saw the rise of Digital Domain formed by James Cameron, Stan Winston and Scott Ross.

prometheus
08-01-2018, 10:14 AM
cinefx66 I think, and I do hope I havenīt mixed up articles ..I could be wrong you know.

Darn..it, Maybe I was wrong..all I can find is softimage references on Draco model, I may have mixed that up...I think Lightwave was discussed perhaps with another article in that magazine, but my vague recallection was that Lightwave had something to do with it...bummer.

erikals
08-01-2018, 02:04 PM
it might have, like i linked, JP did use LW for simple animatronics,
perhaps they continued that trend. far from impossible.

difficult finding LightWave related info going 20 years back...