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squarewulf
06-21-2018, 10:59 AM
I have a brick wall, i'm using instancer for the bricks. I'm animating the # of instances so the brick wall is "being built". The problem i'm having however is the bricks are appearing in a strange order because the shape of the wall is odd, is there a way to re-order the point ids?

I think i've asked this before but can't find the thread and I don't remember if there was a solution or not.

jeric_synergy
06-21-2018, 11:20 AM
...:: ponders ::.... I seem to recall there was a way, and it's not intuitive, but it is simple.... Something about copy/pasting....

A native script that gave ANY control over such a thing would be great (for True NerdsŪ, since it doesn't really come up THAT often...), something like "Y Ascending/Descending" , {etc for all axes}....

HEY, for your problem, can you use Weight Maps? You could use Ken Nign's scripts to make graduated w.maps of various types.

jeric_synergy
06-21-2018, 11:38 AM
I thought about this more, and if you're nodally proficient, triggering instances based on their distance from a given point might work took also, although it will tend to look like an expanding circle of , ummm, triggeration.

Ugh, here's a screenie of the point order of a 2d, 3x3 "box":
141997

Buddha knows what it is in 3D (although we can easily find out).

You might find it better to build your "trigger wall", which I assume is an invisbile mesh, via cloning versus, say, the Box tool. Cloning MIGHT give you better control over the point order.
++++++++

I think the thing I'm half remembering was something like SELECTION ORDER, when Pasted, re-ordered the points, but I haven't been able to make that work. :(

squarewulf
06-21-2018, 11:44 AM
I found a simple workout using instance position as opposed to instance ID. But a script would be great, I do believe trueart has something like this but i'm too poor. Definitely would be useful!

jeric_synergy
06-21-2018, 12:56 PM
Did you manage to avoid a "wave" of radial triggering ? Would like to see.

erikals
06-21-2018, 06:39 PM
perhaps...


https://www.youtube.com/watch?v=7_ISeyMKc_A

lertola2
06-21-2018, 08:02 PM
perhaps...


https://www.youtube.com/watch?v=7_ISeyMKc_A

https://www.lightwave3d.com/assets/plugins/entry/3dd-meshreknitter/

Hi erikals. Do you have another link to this plugin? I can't get it from the link above. When I try I get a message that I don't have permission to access it.

jeric_synergy
06-21-2018, 09:35 PM
Squarewulf, how "odd" is the wall?

I was thinking the best way to get a, eg, left-to-right, bottom-to-top point order would be to start with a spline, and do a series of upwards extrusions.

142004

Walluagh!

erikals
06-22-2018, 02:05 AM
http://forums.newtek.com/images/misc/quote_icon.pnglertola2  Hi erikals. Do you have another link to this plugin?

Yes.   :)
https://forums.newtek.com/showthread.php?155948-Put-your-32-bit-list-ofplugins-missing-for-64-here&p=1539988&viewfull=1#post1539988

erikals
06-22-2018, 02:15 AM
http://forums.newtek.com/images/misc/quote_icon.pngjeric_synergy  HEY, for your problem, can you use Weight Maps?

might be a good idea... interesting suggestion
somewhat related...


https://www.youtube.com/watch?v=cxx4nmXWilo

p.s.
Walluagh! = Voila!
:)

lertola2
06-22-2018, 07:04 AM
Yes.   :)
https://forums.newtek.com/showthread.php?155948-Put-your-32-bit-list-ofplugins-missing-for-64-here&p=1539988&viewfull=1#post1539988

Thanks. Just yesterday I had a point order problem when trying to make a morph. This will come in handy.

lertola2
06-22-2018, 07:08 AM
might be a good idea... interesting suggestion
somewhat related...
p.s.
Walluagh! = Voila!
:)

That is a cool idea. I wish weight blur was faster. If I use it on a dense mesh it takes an excruciatingly long time.

lertola2
06-22-2018, 07:30 AM
In thinking about the original question point order might not be the best choice as the basis for an animation. It is hard to control the point order. How about animating parts over time? This tutorial shows some ways to animate parts: https://docs.lightwave3d.com/display/LW2018/Move%2C+Rotate+and+Scale+Parts+in+LightWave+2018. You can use DP's Part Move node to achieve the same thing in Lighwave 2015.

jeric_synergy
06-22-2018, 09:01 AM
I figured, on really no evidence, that squarewulf was using a reference object to do the actual placement-- and a reference object is usually simple enough to control point order.

++++

THis brings up an interesting (to moi) question: HOW ARE PARTS ORDERED??

And is there a way to make that visible, as we can make Point/(Edge?)/Poly indexes visible in Modeler?