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View Full Version : New free texture resource: Texture Haven



THIBAULT
06-20-2018, 01:37 AM
New and free !

https://texturehaven.com/

Ztreem
06-20-2018, 02:32 AM
Great, thanks!

adrian
06-20-2018, 02:53 AM
Good find, textures look excellent. Am I right in thinking that LW2018 can support the PBR textures properly? They just look flat when I've tried them in 11.0.3

erikals
06-20-2018, 03:29 AM
Awesome Link!    https://i.imgur.com/tJGL61i.png

Shloime
06-20-2018, 04:54 AM
It's also a patreon site, same as HDRI haven. So if you can spare a dollar or three per month, you could support the whole thing. It's still for free in general, but one would show his/her appreciation for the efforts...

Ztreem
06-20-2018, 07:27 AM
Good find, textures look excellent. Am I right in thinking that LW2018 can support the PBR textures properly? They just look flat when I've tried them in 11.0.3

I don't think that this has anything to do with pbr or not. I have a feeling that Lw's way to deal with normalmaps is a bit wonky... Use displacement and it will not look flat.


LW2015.3
141984

LW2018
141985

Blender 2.79b
141986

Otterman
06-20-2018, 08:43 AM
I don't think that this has anything to do with pbr or not. I have a feeling that Lw's way to deal with normalmaps is a bit wonky... Use displacement and it will not look flat.


LW2015.3
141984

LW2018
141985

Blender 2.79b
141986

Dont Normals have to be set to Linear in the image editor to work properly, maybe this is the issue with 2018?

Ztreem
06-20-2018, 09:21 AM
Here's a better setup. Normals is set as linear as it should and everything etc.
Here you can see a difference between 2015 and 2018. Rendering wise it's not that big difference between PBR or not but the normals looks better in 2018.

141987

djwaterman
06-22-2018, 04:14 AM
https://www.youtube.com/watch?time_continue=193&v=HwLv583A8TY

jwiede
06-22-2018, 12:36 PM
Here's a better setup. Normals is set as linear as it should and everything etc.
Here you can see a difference between 2015 and 2018. Rendering wise it's not that big difference between PBR or not but the normals looks better in 2018.

141987

Really? To me, the LW2015 version offers better sense of "parallax" at the bottom while the LW2018 version appears more "flat" in the area in question. The bricks are supposed to be projecting, and you're looking over them at that spot, so they should partially obscure the mortar (as in LW2015 version). That the bricks don't do so in LW2018 version, same location, kind of visually breaks the perceptual trick that they're projecting out of the sphere.

Ztreem
06-22-2018, 05:23 PM
Really? To me, the LW2015 version offers better sense of "parallax" at the bottom while the LW2018 version appears more "flat" in the area in question. The bricks are supposed to be projecting, and you're looking over them at that spot, so they should partially obscure the mortar (as in LW2015 version). That the bricks don't do so in LW2018 version, same location, kind of visually breaks the perceptual trick that they're projecting out of the sphere.

If the light comes from above then the highlight should be on the top of the brick not the bottom... thats how I see it. I have always felt that the normal shading in 2015 has been a bit wonky without being able to point out exactly whats wrong, but in this case I think 2018 wins.