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View Full Version : Unseen by Camera / Unseen by Rays broken with raytrace node



adk
06-07-2018, 07:41 AM
Hi folks,

I did this previously many a times where you pickup on the colour of the underlying terrain by raytracing the colour ( make vector y=-1 in this case) back to the surface of the instances.
In 2018.0.3 turning on unseen by camera (for the terrain below) kills the effect while turning on unseen by rays leaves it on ? Which is totally backwards to 2015 and essentially broken.
I thought unseen by camera meant just that, and the rays can still be traced and evaluated?
Please tell me that's simply a bug and not a byproduct of the new engine.

adk
06-07-2018, 10:47 PM
Here's the 2015 version ... everything working as expected.
Definitely a bug in 2018 somewhere.