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jaxtone
06-05-2018, 02:07 AM
Hi, any one knows how to separate polys from each others without making a surface look weird?

djwaterman
06-05-2018, 04:34 AM
Unweld.

Detail Tab/ Points/ UnWeld

jaxtone
06-05-2018, 05:24 AM
Wow! Thank you djwaterman! Shame on me for not knowing that and a big applause for you that so easily guided me right!




Unweld.

Detail Tab/ Points/ UnWeld

MonroePoteet
06-05-2018, 07:49 AM
RE: the second question in the posted image about using Fracture, I always use Preserve Original to keep the original geometry. Then in the scene I determine the frame where the fractured object starts to fall apart / explode / whatever and do a 1-frame (or a few-frame) Dissolve between the Original object and the fractured object which is originally 100% dissolved and parented to the original geometry.

mTp