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View Full Version : Rigging With Bendy Bones???



sudac20
05-08-2018, 09:57 PM
Anyway to do this in Lightwave?

https://vimeo.com/167102398

https://vimeo.com/181807778

hypersuperduper
05-09-2018, 12:32 AM
You can set up spline control bone chains to work similarly to bendy bones (bezier handles on either end) with a bit of nodal motion, but it is not as plug and play. I know this because I have made a spline control rig like this.

My rig didn’t have scale control, but I am pretty certain that could be added.

hypersuperduper
05-09-2018, 08:27 AM
I developed this setup a little. its not perfect, but it has scaling and rotation. its reasonably simple as well.
it uses nodal motion and point at target. no spline control. it would be nice if nodes could change bone length, then it would be perfect.

scene included. 2018 only.

141617141616

mummyman
05-09-2018, 08:33 AM
Anyway to do this in Lightwave?

https://vimeo.com/167102398

https://vimeo.com/181807778

Wow.. that's actually pretty cool.

sudac20
05-09-2018, 10:04 AM
I developed this setup a little. its not perfect, but it has scaling and rotation. its reasonably simple as well.
it uses nodal motion and point at target. no spline control. it would be nice if nodes could change bone length, then it would be perfect.

scene included. 2018 only.

141617141616

That is super-duper... thanks for the scene.

erikals
05-09-2018, 01:03 PM
also >

Kurt Smith Rig >
http://forums.newtek.com/showthread.php?111184-Free-Rig-Adam-Update

erikals
05-09-2018, 01:07 PM
i think Craig also has some tutorials on it ($)
http://www.rebelhill.net/index.html

sudac20
05-09-2018, 01:53 PM
Kurt's rigs are super cool, but not quite the same. I know we can do "stretchy bones" but those Blender examples are next level

erikals
05-09-2018, 02:12 PM
if doing this a lot i think RHiggit is the way

yep, one day LW will be better at this