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View Full Version : AR Portfolio and LightWave = Actual Working Robot



ConjureBunny
04-28-2018, 03:06 PM
Hi guys,

This is a robot that was prototyped in LW and built in the real world. Now I can't say for certain that my prototype helped with the construction of the actual robot, but I know they used the AR version of it while they were building it, to think through how it would work in the actual environment.

https://www.youtube.com/watch?v=OIp8AT525L4

Also, I created a Facebook group where we'll discuss the business prospects of AR Portfolio and augmented reality in general. We'll be discussing future businesses and how to implement AR directly into existing businesses, among other things. You can find the group here, and it's open to anyone who wants to join:
https://www.facebook.com/groups/826992160837318/

Thanks,
-Chilton

adk
04-28-2018, 05:04 PM
Hi Chilton,

Great timing you posting this.
I'm about to purchase this and just wanted to know how the app side of this workflow works. I want to do a demo at work and would like to trial it on android (and possibly ios) and just wanted a bit more info on how the build/install process works.
Do I need anything specific for an android phone ? Just a quick overview would suffice. Cheers.

ConjureBunny
04-28-2018, 07:02 PM
Hi Chilton,

Great timing you posting this.
I'm about to purchase this and just wanted to know how the app side of this workflow works. I want to do a demo at work and would like to trial it on android (and possibly ios) and just wanted a bit more info on how the build/install process works.
Do I need anything specific for an android phone ? Just a quick overview would suffice. Cheers.

There is some initial setup (installing various things), which I've made videos that walk you through. It's a little time consuming initially, but pretty straightforward, and as far as I know, everyone so far has done it on their first try using the videos I supply.

But after that initial setup, this is all there is to it, to create an app based on a model. I have other videos that explain animations, and other things. But this is it for basically taking a model from LW and knocking out an app in short order.


https://www.youtube.com/watch?v=cSmTD7ave-M

Also, if you go here (http://www.liberty3d.com/2018/04/ar-portfolio/), there's a link to a page with supported devices. I'd post the link to that directly, but this page might change once I finish a replacement for the little bit of Vuforia I'm still relying on.

-Chilton

shrox
04-28-2018, 07:24 PM
How "easy" is this to use?

ConjureBunny
04-28-2018, 09:39 PM
How "easy" is this to use?

On one hand, I think ease of use comes down to how comfortable you are with the instructions and the environment.

On the other hand, I created a pipeline for building these AR apps rapidly back in October, and thought hey, I could make this artist-friendly, and possibly even "easy" to do. So I spent pretty much every day since then improving on it, to the point that I built AR Showcase Factory.

And then thought I could make THAT even easier, and now we have AR Portfolio.

As that video shows, it's literally a three step process for creating a simple AR app.

-Chilton

adk
04-28-2018, 11:12 PM
Purchased and will give this a go as soon as I come to grips with all the bits. It's been a while since I've worked in UNITY.
Thanks Chilton.

ConjureBunny
04-29-2018, 11:20 AM
Purchased and will give this a go as soon as I come to grips with all the bits. It's been a while since I've worked in UNITY.
Thanks Chilton.

My pleasure. Please let me know if you have any questions!

-Chilton

ConjureBunny
04-30-2018, 07:17 AM
Hi guys,

AR Portfolio 1.5 is nearly ready, and its new features make it serious competition for all of the major AR kits out there. As a result, the price will be going up quite a bit. What was initially a hobby augmented reality system is now a full fledged commercial kit.

Stuff like the GPS based location system make it possible for you to build apps for major attractions with a minimal amount of effort.

https://www.youtube.com/watch?v=RAv8wxwLic8

I just wanted to let everyone know before the new version drops, and the price goes up. If you want in at $50, this is your last call :)

http://www.liberty3d.com/2018/04/ar-portfolio/

-Chilton

samurai_x
04-30-2018, 11:45 AM
Is the UI customizable like into Ironman's HUD.

ConjureBunny
04-30-2018, 11:48 AM
Yes, absolutely it is!

The problem is that I don't have a good headset I can recommend yet. I'm working on that though, and hope to soon have that all sorted out, so I can at least give people a 3D printable headset :)

-Chilton

adk
04-30-2018, 04:09 PM
Hi guys,

AR Portfolio 1.5 is nearly ready, and its new features make it serious competition for all of the major AR kits out there. As a result, the price will be going up quite a bit. What was initially a hobby augmented reality system is now a full fledged commercial kit.

Stuff like the GPS based location system make it possible for you to build apps for major attractions with a minimal amount of effort.

https://www.youtube.com/watch?v=RAv8wxwLic8

I just wanted to let everyone know before the new version drops, and the price goes up. If you want in at $50, this is your last call :)

http://www.liberty3d.com/2018/04/ar-portfolio/

-Chilton

For someone that deals with Arch Viz primarily GPS based location is an awesome / crucial addition. Can't wait to see that in action and glad I brought this yesterday :D Thanks a bunch Chilton.
I'll be sure to post my results when I have something presentable and that's for public release.

Gungho3D
04-30-2018, 11:12 PM
Hi guys,

AR Portfolio 1.5 is nearly ready, and its new features make it serious competition for all of the major AR kits out there. As a result, the price will be going up quite a bit. What was initially a hobby augmented reality system is now a full fledged commercial kit.

Stuff like the GPS based location system make it possible for you to build apps for major attractions with a minimal amount of effort.
...

http://www.liberty3d.com/2018/04/ar-portfolio/

-Chilton
"Gotta catch 'em all!" ... :-)

Very impressive, Chilton.

I have a question: is it possible (don't see why not) to step "inside" an AR model via this method? E.g. say a house etc etc ?

Also I was thinking that for face-mounted AR/VR, you could mount your camera on one of those cheap camera-VR head-sets, punch a hole in it to allow the camera lens to "see" ... and start tripping over a thousand things which you are distracted looking at cool 3D stuff :-).

Sure, the display quality may not be in the Rift or Vive league, but neither would you be restricted to needing long chords attached to a great big honking computer ... meaning no more 5m play area, but rather the freedom to walk around as you please.