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robertoortiz
04-12-2018, 09:33 AM
I am reviving an old thread from (2010!)
wow
Anyway A lto has happened in the past decade in terms of the development of CG.
So tell us what research projects/ papers/ libraries should the developers of LW should be aware of?

I am looking fprward to what you guys have.

-R
A good place to look is here:
https://www.disneyanimation.com/technology/opensource
http://www.materialx.org/
http://graphics.pixar.com/

robertoortiz
04-12-2018, 09:36 AM
Mining that Old threadI found this:


Some libraries we should all know about:
PTEX:
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:
http://ptex.us/

BULLET
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
http://bulletphysics.org/wordpress/


OpenEXR
ILM developed the OpenEXR format in response to the demand for higher color fidelity in the visual effects industry.
http://www.openexr.com/downloads.html

SIGGRAPH 2011 PAPERS

Here is a series of handy Papers from SIGGRAPH 2011:

I would like to thank Ke-Sen Huang for a very handy page:


COMPILATION LIST:

* http://kesen.realtimerendering.com/sig2011.html



Physbam
PhysBAM is a multiphysics simulation library, capable of simulating rigid & deformable bodies, compressible & incompressible fluids, coupled solids & fluids, coupled rigid & deformable solids, articulated rigid bodies & humans, fracture, fire, smoke, hair, cloth, muscles, as well as many other natural phenomena.
http://physbam.stanford.edu/


Physx
NVIDIA® PhysX® technology adds an element of realism never before seen in gaming. With an NVIDIA® GeForce® GPU in your PC, experience dynamic PhysX® effects like blazing explosions, reactive debris, realistic water, and lifelike characters.
http://www.nvidia.com/object/physx_new.html

Newton
Newton Dynamics is an accurate 3d Physics Library for real-time simulation of physics environments.

http://newtondynamics.com/forum/newton.php