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View Full Version : Surface IDs and surface pass improperly handling transparency



jwiede
04-08-2018, 03:05 PM
Was able to confirm this on LW2018.0.3 running on 10.13.3. See this post (http://forums.newtek.com/showthread.php?156674-Glow&p=1542973&viewfull=1#post1542973) for the renders demonstrating the problem. Filed as LWB-3785.

It appears (2D) image post-process effects like Glow, etc. use surface ID to work, and are thus affected by this problem (as is anything else reliant on surface IDs).

It would probably be useful for someone to confirm whether the Windows version of LW2018.0.3 has the same problem. I'm guessing it does, as that code should be shared between platforms, but worth checking to be certain.

oliverhotz
04-08-2018, 04:29 PM
I replied to this in the other thread.. You will find, that surface/object id's, will only represent the front most surface... not sure why you'd expect any different.. it cant work any other way.. and you'll find that it'll work the same in all other renderers