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robertoortiz
04-05-2018, 07:30 AM
One thing that would help the developers bit more to get a sense of the people here on the forum,
is if they could tell us a bit about the kind of work they are doing for LW.

I know we have been here forever, but it might help to clear the air to get an idea
of what the forum users are using LW for.

So tell us:
* Tell us bit about who you are.

* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR

* Could you show us some examples of your work?

* What would you LIKE to use LW for? What is the limitation?

I am looking forward to seeing your work.

-R

Tim Parsons
04-05-2018, 08:01 AM
I use LW for furniture design. A very small sample is attached.

injacphi
04-05-2018, 08:06 AM
Tim: Very nice!!!

pixym
04-05-2018, 08:22 AM
Tim, Very very nice sample !!!

pixym
04-05-2018, 08:31 AM
I use LW only for ArchViz.

roboman
04-05-2018, 08:53 AM
* Tell us bit about who you are.
I'm a Tool & die maker. Basicly that means I build automated machinery intended to mass produce parts or a product. I've also got a hobby shop at home, with cnc, cad, cam and mess around with electronics and programming. I got started in computers back in the Altair days and and had friends who were doing the supper 8 /16mm - vhs stuff with hopes and dreams of getting into tv or movies. Mostly I liked animation and has been drawing pictures in the corners of books since I was 4 or 5.


* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR

Hummm, yes, mostly, not for a few years... A long time ago I did a bunch of titling for no budget movies and a few tv ads for some small markets. Did some cd covers and a back drop for a band. Did some models and demo animations for 3 different game projects that died before a working demo. Then around Lightwave 7 I mostly settled into into doing little animated things for web pages and product design demos. Myspace/Facebook killed private web sites. 3D printing and better cad tools seems to have shrunk the product demo market. So I didn't do any thing except cad/cam stuff for a while and now my girlfriend and I are playing with the idea of doing some shorts. Maybe some stop motion brick movies or animations.




* Could you show us some examples of your work?

They say every thing that you post to the net stays around forever, but that's not quite true. Since ISPs started killing private sites with accounts and other sites died I haven't really had much up on the net. I should set up a youtube account or maybe a deviant art account



* What would you LIKE to use LW for? What is the limitation?

Probably animated shorts or fx for stop motion. Maybe other things, if something along those lines happens along. Limitations? As in what is missing or Lightwave is unable to do? Lightwave and Poser use to work well together. The FBX/BVH thing is a pain with Daz. It would seem like making the Daz / Poser assets avaliable would be a good thing for Lightwave. I have made custom figures, but when they are free or very low cost why do I want to spend my time, unless it's a job that requires a custom figure. Blender fluids are very nice as are the motion / walk tools in Daz/Poser/Max and the Daz lip sync tools are close enough for a lot of things and get you most of the way there for others. A friend and I are playing with AlterEgo singing software and the Daz Lipsync is coming out close enough animating the singer that it looks fine in the full body shots and even mostly ok in closer shots.

kopperdrake
04-05-2018, 11:57 AM
So tell us:
* Tell us bit about who you are.

3D Generalist trading under the name albino igil. There are two of us here, both industrial designers by training, but I've spent time in multimedia and games.

* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR

All to an extent, but majority of work is Illustration/Arch Viz/Product Viz

* Could you show us some examples of your work?

Interior

http://albino-igil.com/Samples/interior.png

Exterior

http://albino-igil.com/Samples/exterior.png

Game

http://albino-igil.com/Samples/game.png

Product

http://albino-igil.com/Samples/product.png

http://albino-igil.com/Samples/product2.png

Visualising in-house Product Design

http://albino-igil.com/Samples/product_viz.png

Illustration

http://albino-igil.com/Samples/illustration.png

Animation


https://youtu.be/JcEOpVVpB5E

We're also modelling for AR-ready assets for a developer, but we can't show any of these.

* What would you LIKE to use LW for? What is the limitation?

There's nothing else I'd *like* to use it for, but the limitations are currently being plugged by other packages:

3D Coat for UV Mapping.
LWCAD to bring Modeler up to scratch.
Octane for Rendering

Hopefully 2018 will address the rendering short-fall, but UV mapping needs to be addressed seriously, internally, not bolted on. And smoothing groups also need to be sorted out - I have to hand my assets over to a Max guy to fix at the moment.

Modeler I hope gets some serious love - would love to see intelligent CAD/Illustrator like tools, work planes etc.

I just want to work faster. A client's budget is usually a fixed price, and I can give them something more for that price, then we all win :thumbsup:

JamesCurtis
04-06-2018, 11:45 AM
I've been using LW since its inception.

Mainly, I use LW for doing animations of machinery recycling processes particularly showing recycling of metals and plastics from many large or small materials, and showing the operations of large scale machines and of whole installations. I can't point or post specific machines, as for many of them, I'm are under strict NDA.

Needless to say, I do lots of instancing as particulates can be in the 100's of millions. I'm provide STL, STP, or other Cad like formats. Most processes are not simmed, but are key frame animated due to the fact simms with so many particles or parts/poly's would be prohibitive. Besides, many of the machines do not exist in the real world yet.

I've been doing this stuff for the last 12 years. I am semi-retired now due to medical reasons.

robertoortiz
04-06-2018, 02:31 PM
* Tell us bit about who you are.

3D Generalist working in the Washington DC area. I have been with lightwave since version 6. But I was an original Amiga user.

* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR.

We use all to an extent, but majority of work is Illustration/Motion graphics and animation.
Since we have no budget and we are heavily regulated i have to build ALL our assets from scratch.
* Could you show us some examples of your work?
Most of this is OLD work.
I cannot show yet the more recent stuff.
Virtual Sets (Lightwave + AE)
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Illustration (Lightwave + illustrator)
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3d Printing
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There is also augmented reality work and 360 work but it is in development.
so we can't show any of these.

* What would you LIKE to use LW for? What is the limitation?

I would KILL to be able to do decent character animation in LW. and for it to have more "vector like" drawing tools. Also the NPR tools ain LW are NON intuitive and severely lacking.
And don't get me started about the text tools.

Nicolas Jordan
04-06-2018, 05:37 PM
Architectural Renderings

THIBAULT
04-07-2018, 12:45 AM
Architectural renderings too !

shrox
04-07-2018, 09:24 AM
Just mostly still art now.


141080

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bazsa73
04-07-2018, 12:52 PM
building projection shows
visual backgrounds for theatrical projects

devin
04-07-2018, 03:42 PM
Legal animations for quite a number of years. I've recently struck out on my own and hope to eventually pick up more product work as well.

Mass | Motion (https://www.mass-motion.com/legal)

Tim Parsons
04-07-2018, 05:54 PM
Tim: Very nice!!!


Tim, Very very nice sample !!!

Thanks guys. Those are from 2014. I've done thousands more better since. :)

Tim Parsons
04-07-2018, 05:57 PM
Legal animations for quite a number of years. I've recently struck out on my own and hope to eventually pick up more product work as well.

Mass | Motion (https://www.mass-motion.com/legal)

Nice devin - I bet there is good money in that sort of work.

Greenlaw
04-07-2018, 08:38 PM
I'm mostly creating 2D cartoons in DreamWorks shows for Netflix these days but we occasionally use LightWave in scenes that call for 3D elements. Most recently, we've been using it to create and animate certain 'scrapbook' elements in the Trolls TV series. Notably, we use FiberFX for the troll hair because it's easier than setting up a physical crafting table in our corner of DWA. :)

In past shows, I used LightWave to create a flattened Puss in Puss-in-Boots (seen at the end of my 2017 reel,) a swarm of bees and shape-shifting worms in Dawn of the Croods, and the psychedelic lotus number from All Hail King Julien (the latter is also on my 2017 reel.)

At home, I'm using LightWave 2018 to create a new CGI short film. It's a really short short and I thought I'd have it done by now...but life happens. Hopefully, it won't take too much longer to finish it.

daforum
04-08-2018, 12:46 AM
I'm a 3D Generalist and I mainly use LW for 2D and 3D concepts, experiments, tests, also product design; and for short animations too.

zapper1998
04-08-2018, 05:09 AM
So tell us:
* Tell us bit about who you are.

* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR


3D Printing mostly, seems to be getting more popular, not very many people in my area that have the power of LW Modeler to fix/repair meshes for 3D printing in my area. Some engineers have been asking why there meshes wont print properly from there software they use. After I get the mesh loaded in LW Modeler, I see why they don't print after looking at the mesh. Mostly the mesh is not water tight, and have many unwelded points and multiple errors.

I have most of the Software these engineers use, and they do not export the mesh correctly. It is amazing how powerful those programs are and yet they can not export to a file than can be sliced properly to use for 3D Printing.

Meshbuilder
04-09-2018, 04:56 AM
Working with 3D and video production.
Using LW for animating and render products (a lot of clients in the metall industry) and in some cases for motion graphics and post production work.
I really like the speed of LW when setting up shading, light and camera angles. Still trying to get comfortable in LW 2018..
Would love it LW could to be able to import 3D CAD-models (STEP-files). Import it, convert it to polygons, sort, rename and merge layers/parts during import.

Hereīs a few samples of work I done.

https://www.youtube.com/watch?v=eVGIe_ih60Y
https://www.youtube.com/watch?v=1VOo7FT9eTg
https://www.youtube.com/watch?v=wRhM9ptimAU

zapper1998
04-09-2018, 05:08 AM
"Would love it LW could to be able to import 3D CAD-models (STEP-files). Import it, convert it to polygons, sort, rename and merge layers/parts during import. "

Yup they the worst files to import and sort thru, that's why i had the customer supply the Software so i could set up the exports minus all the stuff i would not need..

Niko3D
04-09-2018, 05:41 AM
ArchViz

Meshbuilder
04-09-2018, 05:52 AM
"Yup they the worst files to import and sort thru, that's why i had the customer supply the Software so i could set up the exports minus all the stuff i would not need.".

I would love that. Sometimes I can't even get in contact with the constructor. But have a few CAD software available, it helps.
Have you tried MODOīs CAD-importer?

devin
04-09-2018, 11:17 AM
Nice devin - I bet there is good money in that sort of work.

Thanks, Tim. You certainly produce some nice product renderings.

There is some good money in legal but despite the demands and many late nights over the years, I can't claim that I was necessarily up there on the receiving end of things. I'm appreciative of the steady income through the downturns (people gonna' sue) but I was probably way overdue for a change. I'm currently in the throes of giving it a go on my own so we'll see how this chapter plays out...

devin
04-09-2018, 11:24 AM
Would love it LW could to be able to import 3D CAD-models (STEP-files). Import it, convert it to polygons, sort, rename and merge layers/parts during import.

I know this is somewhat indicative of what we do in general but when I think of LW and CAD (as well as LW in a few other areas), I can't help but think of...

This isn't isolated to LW though, of course.


https://www.youtube.com/watch?v=yOEe1uzurKo


(and apologies for the somewhat off topic post)

Kryslin
04-09-2018, 11:51 AM
Ok, I'll bite...

I'm a 3D hobbyist by night, who work as an Aerospace Quality Assurance Inspector by day - If the engines on your airliner come apart, don't blame me! :)

I use Lightwave for many things - Product Visualization (My own wood working projects), 3D Printing (A couple of model kits I bought were missing pieces. I modeled them in Lightwave, and had them printed), Arch-Viz, character animation (I Wish, but I'm getting there), and technical artistry (namely, FiberFX... My struggles are Legendary... some bullet dynamics as well), Webcomics (using 2015.3 and Sasquatch) and simple still renders. Some of my work is down in the gallery threads.

DonJMyers
04-09-2018, 04:37 PM
I'm animating the CW show "Jane the Virgin" - http://www.imdb.com/title/tt3566726/

Chernoby
04-11-2018, 08:13 PM
I'm a professor. I teach film and animation. Currently I use lightwave for Narrative Animation and VFX. Here's an unpolished scene for a science fantasy film I've been working on that I'll leave up for a few days if interested.

https://youtu.be/Rb4m2DK8BBI

I operated a media production company in the past where I used Lightwave for every kind of commercial work, everything from industrial, corporate, and broadcast spots ranging from live action character compositing to motion graphics.

GraphXs
04-11-2018, 08:33 PM
Nice work everyone! For me...

Mainly gaming..but also so much more.

https://www.3dgraphx.com

Some of the projects are mixed pipeline..unity..max..zbrush ..vray..etc..but lw was used in some spots for all projects I worked on.

Ma3rk
04-11-2018, 10:41 PM
I'm a professor. I teach film and animation. Currently I use lightwave for Narrative Animation and VFX. Here's an unpolished scene for a science fantasy film I've been working on that I'll leave up for a few days if interested.

https://youtu.be/Rb4m2DK8BBI


Wow. Haunting, eerie, yet gorgeous. Won't even pretend I understand it but that's beside the point.

Keep it up.

jeric_synergy
04-11-2018, 11:32 PM
I'm a professor. I teach film and animation. Currently I use lightwave for Narrative Animation and VFX. Here's an unpolished scene for a science fantasy film I've been working on that I'll leave up for a few days if interested.

https://youtu.be/Rb4m2DK8BBI

I operated a media production company in the past where I used Lightwave for every kind of commercial work, everything from industrial, corporate, and broadcast spots ranging from live action character compositing to motion graphics.

Great sound design on that piece. Also, the motion capture? Animation? Superior. One of the things I noticed was the hand as it pressed a key: the way the finger "cammed over" when pressing hard was perfect.

SpawnSP
04-12-2018, 05:08 AM
I've used Lightwave for several projects over the last years, as a sporadic freelancer mixed with personal projects. Here's a mix of them (turn down the volume, I still have to put another, less strident, song): https://vimeo.com/95386731

Right now I'm a bit "out" on making new projects, due to another parts of my life taking more relevance. But I want to be back. I have two personal projects that I wish to continue someday...

Spinland
04-12-2018, 11:06 AM
Lots of stuff. I do technical explainers and how-tos, CGI commercial spots, CGI assets as part of my feature film VFX work. Those are the main ones that come to mind off the bat. I have so much work in the pipeline right now I haven't had time to experiment with LW2018 so I'm still cranking out the work on 2015.3.

The bulk of the tech work is under NDA but here's my YouTube channel where there are some examples of various stuff I can share.

https://www.youtube.com/user/SpinlandStudiosLLC

Chernoby
04-12-2018, 11:35 AM
Great sound design on that piece. Also, the motion capture? Animation? Superior. One of the things I noticed was the hand as it pressed a key: the way the finger "cammed over" when pressing hard was perfect.

Thanks Ma3rk and jeric_synergy.

It is not motion capture. I am utilizing a semi-realist animation style though... a bit more precise/unnatural pose to pose transitions and a bit more still/statuesque during resting periods.

I have aboot 20 min done. Hoping to finish the piece by summer of 2019.

Spinland
04-12-2018, 02:10 PM
I'm a professor. I teach film and animation.

Cool! I teach computer graphics at SUNY Polytech as a part-time adjunct. My stuff tends to be 800 level electives so I get the luxury of kids who have been through some stuff and who want to be there. I focus on the mathematics and science behind 3D graphics so haven’t (yet) found a good way to get more LW into the lab. I’m still fairly junior faculty but I’m getting more autonomy.

This is a good gig that pays well enough and helps smooth the rollercoaster cash flow of the gig economy.

Chernoby
04-12-2018, 07:05 PM
Cool! I teach computer graphics at SUNY Polytech as a part-time adjunct. My stuff tends to be 800 level electives so I get the luxury of kids who have been through some stuff and who want to be there. I focus on the mathematics and science behind 3D graphics so havenít (yet) found a good way to get more LW into the lab. Iím still fairly junior faculty but Iím getting more autonomy.

This is a good gig that pays well enough and helps smooth the rollercoaster cash flow of the gig economy.

Tis a sweet gig. Unfortunately it is impossible to get LW into the curriculum.

nemac4
04-12-2018, 09:26 PM
Independent for the last couple of years. I use lightwave for generalist work. It is my go to 3d app. My backgound is in advertising primarily in the print arena but I'm doing more work in VFX and Kickstarter projects.
I've worked in Chicago for an agency for the previous 10 years so most of my sample work is from there.
I rely on Lightwave for affordable production and rendering as a small studio and independent artist.

14117014117914117814117714118014117414117314117214 1171141175141176

jeric_synergy
04-12-2018, 10:05 PM
It is not motion capture. I am utilizing a semi-realist animation style though... a bit more precise/unnatural pose to pose transitions and a bit more still/statuesque during resting periods.
Even MORE impressive. I was REALLY admiring the hand animation in general.

Andy Webb
04-13-2018, 04:06 AM
I mainly get involved with events, product launches, exhibitions and conferences. But sometimes I get asked to do more unusual things, unfortunately not too often these days.

daforum
04-13-2018, 08:16 AM
Independent for the last couple of years. I use lightwave for generalist work. It is my go to 3d app. My backgound is in advertising primarily in the print arena but I'm doing more work in VFX and Kickstarter projects.
I've worked in Chicago for an agency for the previous 10 years so most of my sample work is from there.
I rely on Lightwave for affordable production and rendering as a small studio and independent artist.

14117014117914117814117714118014117414117314117214 1171141175141176

I like your examples very much. Keep up the good work!

jaxtone
04-17-2018, 08:05 AM
Cool! Nice! Professional!


So tell us:
* Tell us bit about who you are.

3D Generalist trading under the name albino igil. There are two of us here, both industrial designers by training, but I've spent time in multimedia and games.

* Are you using Lightwave for:
MOTION GRAPHICS/ BROADCAST GRAPHICS/ DESIGN / ILLUSTRATION/ VFX/ GAMES / 3D PRINTING or VR

All to an extent, but majority of work is Illustration/Arch Viz/Product Viz

* Could you show us some examples of your work?

Interior

http://albino-igil.com/Samples/interior.png

Exterior

http://albino-igil.com/Samples/exterior.png

Game

http://albino-igil.com/Samples/game.png

Product

http://albino-igil.com/Samples/product.png

http://albino-igil.com/Samples/product2.png

Visualising in-house Product Design

http://albino-igil.com/Samples/product_viz.png

Illustration

http://albino-igil.com/Samples/illustration.png

Animation


https://youtu.be/JcEOpVVpB5E

We're also modelling for AR-ready assets for a developer, but we can't show any of these.

* What would you LIKE to use LW for? What is the limitation?

There's nothing else I'd *like* to use it for, but the limitations are currently being plugged by other packages:

3D Coat for UV Mapping.
LWCAD to bring Modeler up to scratch.
Octane for Rendering

Hopefully 2018 will address the rendering short-fall, but UV mapping needs to be addressed seriously, internally, not bolted on. And smoothing groups also need to be sorted out - I have to hand my assets over to a Max guy to fix at the moment.

Modeler I hope gets some serious love - would love to see intelligent CAD/Illustrator like tools, work planes etc.

I just want to work faster. A client's budget is usually a fixed price, and I can give them something more for that price, then we all win :thumbsup:

jaxtone
04-17-2018, 08:32 AM
I am a rock artist and writer that also have some fun creating film for bread and butter. Sometimes I even try to avoid the main 3D-work I've done through the years for the financial, assembly industry, science or other projects that put food on the table.

I can't say more than that I have a lot of fun when I play around with 3D, sound and VFX!

https://www.youtube.com/watch?v=jMrQ-89jZFQ

magoo
04-18-2018, 03:53 AM
Lots of explainers, especially with a scientific theme:

https://vimeo.com/smallislandstudio

RPSchmidt
04-18-2018, 05:52 AM
I've used Lightwave for several projects over the last years, as a sporadic freelancer mixed with personal projects. Here's a mix of them (turn down the volume, I still have to put another, less strident, song): https://vimeo.com/95386731

Right now I'm a bit "out" on making new projects, due to another parts of my life taking more relevance. But I want to be back. I have two personal projects that I wish to continue someday...

Some really excellent work there!

dnch
04-18-2018, 08:31 AM
LW user since 3.5.. damn I am old:D... and now I realize the Text tool is as useless as 15 years ago.. do something with it Newtek PLEASE!!! and to have it dynamic to be able to animate it in layout would be dream

Also get in touch with Denis and sort the mess!! we need PDKIT in 2018!

I do mostly graphic design stuff and motion design
some commercial animation https://vimeo.com/219363236
some stills (non commercial stuff)
https://scontent-frx5-1.cdninstagram.com/vp/39c91afbcbfd8fe50e8396248c55ddf9/5B5E6486/t51.2885-15/e35/30601628_2122951561273397_6429742591037669376_n.jp g
http://dev.drawetc.com/mih.jpg
http://dev.drawetc.com/mihn.jpg
http://dev.drawetc.com/firescape.jpg
http://download.drawetc.com/semaforr1.jpg
I wanted to step up my 3D game so I started using instagram and try to make at least 3 new renders weekly, check it:) https://www.instagram.com/danchezdnch/