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Tony3d
04-03-2018, 07:20 PM
Finally got my first render that looks pretty decent. First one is 2015, second 2018.

rdolishny
04-03-2018, 08:12 PM
Agreed. Well done. Keep at it.

What's the #1 biggest thing you learned so far?

Tony3d
04-03-2018, 09:37 PM
Adjust for real world materials, let the lighting do the rest.

UnCommonGrafx
04-04-2018, 03:33 AM
Ya, that's the way.

Lots more visual action on the 2018 one. I could never get that kind of subtle bump out of 2015 without 100s of camera samples.
Robert

kopperdrake
04-04-2018, 07:05 AM
Looking great Tony, after only a few days :thumbsup: I can't wait to get stuck into 2018 as soon as I get some free time! Love your product shots :)

Tony3d
04-04-2018, 09:50 AM
Looking great Tony, after only a few days :thumbsup: I can't wait to get stuck into 2018 as soon as I get some free time! Love your product shots :) Thanks! This really is a bit of a learning curve if you never adopted the nodes system like me. I will add though that the 2018 rendering was many times faster than the 2015!

kopperdrake
04-04-2018, 10:34 AM
That's great to hear too - more speed means more spare speed to tweak stuff! I'm hoping the transition isn't too painful for myself as I've been using Octane for the last year and it's all nodes. If it's as simple as that then it'll be fantastic! I need to learn a PBR renderer that can handle lots of polys, rather than hacking a render into various layers and compositing.

prometheus
04-04-2018, 03:28 PM
the 2018 render is looking more realistic and better, though some small parts look better in the 2015, but I think you are not using the same lights? and same direction position perhaps? and it is of course different with the new lights and their strength and falloff.

UnCommonGrafx
04-05-2018, 04:06 AM
That's great to hear too - more speed means more spare speed to tweak stuff! I'm hoping the transition isn't too painful for myself as I've been using Octane for the last year and it's all nodes. If it's as simple as that then it'll be fantastic! I need to learn a PBR renderer that can handle lots of polys, rather than hacking a render into various layers and compositing.

If you have been using Octane, you will be good to go in 2018 as it is virtually the same workflow.

As a 'Waver, its good to hear your feedback, Tony. Nice splash of positivity.

kopperdrake
04-05-2018, 06:10 AM
If you have been using Octane, you will be good to go in 2018 as it is virtually the same workflow.

Great to hear :thumbsup:

Tony3d
04-05-2018, 11:32 AM
Hi all, Iím all screwed up with this principled renderer! All I want is the outside skin to be black with sharp specular highlights. No matter what I do itís always grey. If I shine a super bright light on my black phone itís still very black. What gives here. Really donít understand it at all.

prometheus
04-05-2018, 11:45 AM
Hi all, I’m all screwed up with this principled renderer! All I want is the outside skin to be black with sharp specular highlights. No matter what I do it’s always grey. If I shine a super bright light on my black phone it’s still very black. What gives here. Really don’t understand it at all.

that is odd, maybe verify the surfaces in modeler ..make sure they are correct and black looking in modeler initially, I do not get that result but pure black when trying.

rustythe1
04-05-2018, 11:59 AM
Have you got glossy reflections turned on second tab? For specular stuff also try using the delta material, it gives a bigger hit than bdsf

rustythe1
04-05-2018, 12:02 PM
And your roughness spec need to be lower but with glossy reflections on, roughness above 30% will start to turn grey, especially with high spec,

Tony3d
04-05-2018, 01:50 PM
That was it! How do you turn off the hub on a Mac?

scallahan1
04-07-2018, 09:19 PM
HUB: I've always just renamed my hub.exe with an "_" in front of it. :)

Tony3d
04-07-2018, 11:32 PM
Yup that worked thanks!