View Full Version : Real Time Ray Tracing added to DirectX

03-20-2018, 10:48 AM

Microsoft's new technology is DirectX 12 DXR, a suite of functions that can be used to accelerate ray tracing on modern GPUs. The company says that DXR is supported on all current hardware, so you don't need specialized gear to enjoy the benefits. Microsoft also notes that DirectX handles the ray-tracing work like a compute workload.

In other (related) News:

AMD is announcing Radeon ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering. This new process fuses the speed of rasterization with the physically-based realism that users of Radeon ProRender expect for their workflows. At a high level, the process achieves these results by using rasterization to draw basic structures and surfaces before a ray tracing process is used to compute advanced light-effects like reflections, shadows and transparency.