View Full Version : Unreal Studio Beta

03-19-2018, 07:20 PM

For architects and product designers, Unreal Studio includes the Datasmith workflow toolkit that simplifies importing CAD and 3ds Max data (others are in the pipeline) into Unreal Engine.

Get on this NT.



03-19-2018, 10:54 PM
Will check it out.

Just curious though, I wonder what's that in the pool in the 2nd pic? To me it looks more like something in the water, and not clouds being reflected!

03-20-2018, 12:35 AM
They are pebbles like watermelons.

03-20-2018, 07:44 AM
Will check it out.

Just curious though, I wonder what's that in the pool in the 2nd pic? To me it looks more like something in the water, and not clouds being reflected!

I think it's supposed to be river rock. Like a spa zen style.

03-20-2018, 10:41 AM
I agree all that fixed & infinite toleranced draughting world we use by NOT letting us pass us by.

have asked in modeler survey, may be would inserting in there too?

03-20-2018, 10:27 PM
I've been to the actual building. You're right, they're supposed to be rocks. However they made them too big (and blurry) so they look odd -- like melons as Asticles mentioned. Ah, the importance of scale when going for realism....

Otherwise, they're nice renders for Unreal Engine. Bioshock 4 anyone?

03-21-2018, 12:55 AM
I'm (was) on the Datasmith beta which is now rolled into Unreal Studio and we're heavily exploring it as a way to quickly transfer surfaced models into Unreal. MAX is pretty well supported together with Vray and iToo - RailClone and Forest.
With the updated PBR workflow and very robust instancing I'm hoping that NT / LW3DG get onto this as it would definitely help sway the management into putting LW into our pipeline. Fingers crossed.

03-21-2018, 02:37 AM
Sketchup is next available plugin.

03-22-2018, 07:15 AM
We need LW plugins!!!!!!!!!

06-26-2018, 09:12 PM
Where's the best place to ask about the possibility of LW3DG / NT looking into the Unreal - Datasmith export functionality ?
On the surface it seems that LW 2018 would be a good candidate for this as we now have PBR which could now be translated to Unreal easier than before I imagine.
We now have default UV's and UDIM which I'm sure help greatly and instancing is very good and robust.
I'm really hoping that someone out there is seriously looking into this workflow / extra functionality as Unreal is progressing quite well and quickly in this space.

06-27-2018, 04:02 AM

Amazing!   :king:

06-27-2018, 07:36 PM
The reels are definitely impressive erikals, no doubt about it.
What's more impressive perhaps is the understanding that if they simplified and and optimised the workflows to get existing, high value, assets into Unreal then that would get more of the right people interested in using it.
Granted that's this is more geared towards the enterprise side, it's going to be a monthly subscription from what I can gather, but if I can get a an existing, high detail and well textured, asset into unreal with minimal work and fuss then that entire workflow becomes a whole lot easier and the price is well justified.
The beauty of PBR is that whatever it is in LW it should translate the same into Unreal so effectively it's essentially almost a live-link to Unreal.
I would welcome / kill for anything like that from LW :) cause at the moment it's all going via CityEngine, MAX, Sketchup.

06-28-2018, 01:40 AM
It's going to Max, Skp for a good reason. It's aimed at architecture/engineering companies, those companies rely heavily on ADSK suites.

06-28-2018, 02:38 AM
Zafari > Realtime


http://forums.newtek.com/images/misc/quote_icon.pngadk  monthly subscription from what I can gather
still, totally worth it   :)

06-28-2018, 09:09 PM
It's going to Max, Skp for a good reason. It's aimed at architecture/engineering companies, those companies rely heavily on ADSK suites.

Yeah agreed. Tho every time these opportunities are missed or deemed "not worth it" you essentially/eventually push your existing customers to look elsewhere. Your base shrinks and some other one grows.
Supporting these things makes solid business sense and it's not like Unreal is getting less popular and less relevant or is seen as some minor peripheral app that no one knows or uses. I know focus is needed to get LW back on track but you can't ignore what's happening around you while you're doing it.

06-28-2018, 09:12 PM
still, totally worth it   :)

Just to be clear, it's only the data interchange side (datasmith plugins) that's going subscription. The rest remains unaffected as far as I know.
You can still do without it by going some other export / import route, but that obviously is not as effective and streamlined as a dedicated exporter and entire dedicated workflow.

06-29-2018, 02:55 AM
oh, so i could perhaps streamline it using autohotkey ?
then export the animations to mdd or alembic perhaps ?

hmm, need to research more...
partly solution > https://www.sidefx.com/forum/topic/35645/?page=1#post-175529
albeit, somewhat slow

going through 3rdparty app >

this would be great >
Alembic vertex animation, if true, hope to see this in LightWave soon...


ok, conclusion, looks like Alembic is the way  :)