SophiaRoboKitty

03-16-2018, 11:29 AM

So I have this complex outfit that almost falls correctly except I can't figure out how to get the skeletal deformations to affect the bullet dynamics simulation. I want the body to morph via bones and for that movement to affect the outfit. What happens is that once dynamics is enabled the body sort of drifts randomly about ever so slightly and the morph that worked before disappears. I can't figure out how to change subdivision order level on this version of lightwave. I suspect the issue is related to whatever I am doing in the objects panel.

Anyway. So the outfit is in 2 layers and they collide with the mesh which is in a 3rd layer, all 3 are set to "deforming" in bullet, and I believe the clothing will behave properly once I get the skeleton deformation to show up in the simulation. If anyone has any tips for how to do this in recent lightwave, I would greatly appreciate it.

Edit: Okay, so it appears I have things working relatively smoothly, I just have to waiiiiit for the calculations to finish, then do some renders and then since there is so little payoff for a thread where someone solves their own problem, I will post the end result for any of the onlookers. I'm embarrassed to have posted a thread but I've been fidgeting for days with this outfit so I kind of hit a wall when the thing started floating around like a ghost. Well it's almost done. Later today I will post a render

P.S. I thought I should mention that this is my first post after 16 years of lurking on the forums. I made the plunge into actually owning software <3

Anyway. So the outfit is in 2 layers and they collide with the mesh which is in a 3rd layer, all 3 are set to "deforming" in bullet, and I believe the clothing will behave properly once I get the skeleton deformation to show up in the simulation. If anyone has any tips for how to do this in recent lightwave, I would greatly appreciate it.

Edit: Okay, so it appears I have things working relatively smoothly, I just have to waiiiiit for the calculations to finish, then do some renders and then since there is so little payoff for a thread where someone solves their own problem, I will post the end result for any of the onlookers. I'm embarrassed to have posted a thread but I've been fidgeting for days with this outfit so I kind of hit a wall when the thing started floating around like a ghost. Well it's almost done. Later today I will post a render

P.S. I thought I should mention that this is my first post after 16 years of lurking on the forums. I made the plunge into actually owning software <3