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View Full Version : Is it possible to select a UV Shell?



Schwyhart
03-13-2018, 12:06 PM
In the UV Texture editor, it'd be nice to select a polygon then select the UV shell or UV island. The way I've been doing it is by lasso selecting, but that can be difficult at times.

erikals
03-13-2018, 12:21 PM
D-Storm :)


https://www.youtube.com/watch?v=clbeIcYEnvk

https://www.lightwave3d.com/assets/plugins/entry/select-uv-island/

Schwyhart
03-13-2018, 12:48 PM
Cannot load external plug-in file :(

erikals
03-13-2018, 01:42 PM
in that case you are out of luck me thinks...

MonroePoteet
03-13-2018, 02:23 PM
If I understand what you're after, you could use Selection=>Polygon=>Select Polygons from Selection Set in Polygon selection mode, use the pulldown to select the UV Map vertex map, hit OK and the polygons in that UV map will be selected. Hit equal-sign (=) to keep only those polygons visible, and slash (/) to drop the selection. Select a polygon in the island you want, then use SHIFT-} repeatedly to expand the selection (sadly, close bracket (]) crosses the breaks in the UV map even though they're not visible). Screen shots:

140653 140654

140655 140656

140657

mTp

Revanto
03-15-2018, 12:14 AM
An ugly hack but create a new extra UV map for each polygon island then just lasso select from that custom UV group.

Revanto :p