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Mr. Wilde
03-07-2018, 01:00 AM
Hi, I have a Principled BSDF surface with Specular set to 50%.
Reflection Options are set to Raytrace + Backdrop.
I have a Texture Environment.

Why is the surface not reflecting the environment?

Mr. Wilde
03-07-2018, 01:11 AM
I figured it out: I have to turn on "Glossy Reflections"