PDA

View Full Version : Difference between "Ray Recursion Limit" and "Reflection Recursion Limit"

Steday
03-05-2018, 11:52 PM
Hello

Could someone explain the difference between the "Ray Recursion Limit" and "Reflection Recursion Limit" in the Render Properties panel.
I try to see the difference in some examples, but it is not evident on how they behave in a different way. The doc (link below) is not clear for me, it says that in both case reflections are concerned :

https://docs.lightwave3d.com/display/LW2018/Render+Properties+-+Render

So, if someone has a better explanation, thanks.

gar26lw
03-06-2018, 06:02 AM
reflection recursion is for reflections. mirror like reflective surfaces, metals, clear coat.

ray recursion is for light. so would affect your lighting in the scene. how many times the light ray bounces.

diffuse bounces being for gi. how many times the global illumination bounces around while sampling the scene.

as i understand it.

what i would do is grab a cornell box or similar test scene, chuck a light in there some place, drop the lot to 1 or 0 then start adding to each one at a time, to see the effects.

Steday
03-06-2018, 08:30 AM
Thank you for taking the time to answer.
I wil investigate in the direction you propose.

gar26lw
03-06-2018, 08:35 AM
yeah i hope that’s useful. someone else might have a better explanation :)

KurtF
03-09-2018, 08:13 PM
If you position a semi-transparent mirror in front of a solid mirror, you get an infinitely repeating series of reflections. It works with strings of lights, and with small set pieces. Here's an example from a Halloween enthusiast for a bottomless pit illusion.

http://www.llund.com/botpit.htm

Unfortunately, with infinite reflection bounces, the rendering engine will bog down and stall, so having a limit makes sense. You can set it higher when you have lots of reflective objects in the scene and you really do need to see a reflection of a reflection of a reflection.

Steday
03-09-2018, 11:20 PM