View Full Version : Excluding lights from affecting new volumetrics not working?

03-04-2018, 10:51 AM
Hi folks,
working on a scene now..and can not save anything since I am using discovery edition, so can not test from scratch...but, I throwed in the new volumetric primitives, and used environment light, but
I do not want them to affect the volumetric clouds, exluding lights from either the lights panel or the volumetrics item properties doesn seem to shut it off, and not just environment light, seems distant light canīt be excluded either.

Bug, or not yet implemented or not possible, or did I do something wrong here? can you guys exclude the lights?

Edit..noticed, the affect volumetrics in lights tab, must have forgotten and missed that...think that is it, but canīt test right now.