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View Full Version : Modeling Question About Morphs



stevegraymusic
02-21-2018, 05:09 PM
Is there any simple way of making a morph the actual base object with all of the textures? I'm modifying an old model and I want to keep the textures but would like the morph to be my base. Thanks

jeric_synergy
02-21-2018, 06:25 PM
Use APPLY MORPH.

However, because morphs are additive (when relative), changing the base will affect the MORPH's "look"....unless maybe you use ABSOLUTE. Try that.

That is: changing the base will always affect relative morph's geometry. No big, but be aware of it. I'd work on a scratch object just in case.

stevegraymusic
02-23-2018, 03:42 PM
@jeric_synergy....YES!!! APPLY MORPH worked exactly as I had hoped. Perfection!! Thanks!!