View Full Version : Colored self-shadowing

12-23-2003, 03:34 PM
Although the shadow-colour option in LW 7.5 is quite welcome, it only seems to affect cast shadows (ie. those that are shadow-mapped or ray-traced onto a surface.)

I realize that this is probably for the purposes of faking light transmission through a translucent object, but... The shadow-color feature would be even more useful if it would also modify the colour of object self-shadowing in some instances, it looks rather odd when cast shadows are coloured but self-shadowing remains black... ;)


12-24-2003, 10:27 AM
Well, that's a weakness in the rendering algorithm that may not be fixed so easily. Self shadows are calculated from the diffuse shading and I'm not so sure, if it would be easy to modify the current renderer in that way (maybe that's why it isn't there already?)


12-26-2003, 06:50 AM
If we had per surface ambient color, and amount... Then it would be no problem...