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View Full Version : Subdivision level as model attribute



Dan Ritchie
01-23-2018, 12:55 PM
I was thinking that subdivision level should be a modeler attribute, and not a scene attribute.

Consider the scenario where an artist is given a model to use in a scene. He has no idea what the ideal subdivision level is, and could end up having a scene breaking bottleneck, without really knowing what's causing it (as in the Seaquest scene, which tool several ours to find out what was causing the virtual memory paging)