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MAUROCOR
01-22-2018, 03:04 AM
Hello there

I am trying to export a lw animation (2015.3) created with bones and morphs.
For some reazon, doesn´t matter the settings I try when I open it again in LW it is not right.
Or only morphs works and bones are not active or animation works in a wrong way, with the object rotated.
Is FBX EXPORT working in lw 2015?
If yes, what is the right way to get it right?
Thanks!

MarcusM
01-22-2018, 05:32 AM
Hello there

I am trying to export a lw animation (2015.3) created with bones and morphs.
For some reazon, doesn´t matter the settings I try when I open it again in LW it is not right.
Or only morphs works and bones are not active or animation works in a wrong way, with the object rotated.
Is FBX EXPORT working in lw 2015?
If yes, what is the right way to get it right?
Thanks!

You importing, previously exported fbx? I would not test this back in LW... but everything can work in target software. (btw. in LW 2018 is new version FBX exporter)

gar26lw
01-22-2018, 05:43 AM
shouldn’t the exported fbx import perfectly considering it originated from the original exporting app?

vipvip242
01-22-2018, 05:58 AM
i've already submitted a bug concerning FBX import in LW 2018.0 : the LW staff received my request & there were some changes in LW 2018.01 (better import from Mixamo/Ikinema) but there is still some problem when importing animations (no animation imported, in most of cases) : when i'll have some time left, i'll probably send to the LW staff a new request about this. Considerating my workflow, the 2015.3 FBX module was perfect, that's not the case with the 2018(.01) version...

MAUROCOR
01-22-2018, 11:10 AM
Thank you for your feecback guys. For some reazon I can export FBX but I can not open the same back in lw 2015.3. Because I have read something was wrong with FBX 2018 I didn´t even try.
But my problem is solved, thank you.

https://skfb.ly/6vUCU