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protogenes
01-16-2018, 03:36 PM
I have a model of a head with a UV image texture map applied. Is there a way to add subsurface scattering to it via the node editor?

I had it work on objects without a image texture, but am stumped with one.

Thanks

BeeVee
01-18-2018, 02:54 AM
The material you are using needs to have a subsurface scattering component - using Skin or PBSDF will give you a subsurface input.

B