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ali kassem
01-08-2018, 04:25 PM
PC Specs:
Processor: Intel (R) core (TM) i7-3930K CPU @ 3.20GHZ (12CPUs), ~3.2GHZ
Memory: 32768MB RAM
GPU: NVIDIA GeForce GTX 560Ti

SETTINGS:
GI enabled Interpolated Default - Sample Backdrop is checked - NO ISG Sampling- One distant light (1.5Lx) with angle 15 degrees and 8 samples - 1 back Area lights (10lx) 4 samples - 2 Rim Area Lights (35lx) with slight blue tint 4 samples.
All renders are straight from Lightwave no Photo manipulation or editing is done.
Color space: SRGB Default from drop down
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Render Time 10.32 Minutes
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Render Time 8.10 Minutes
NO NOISE REDUCTION USED

Scene was transferred from LW11.3 - shaders were converted from standard to BSDF using the Convert Layered to Principled node command inside the surface editor.
Old scene didn't use GI just Area lights and a dome light with soft reflections enabled for surfaces.
Render Time 16.03 minutes
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Models are CatmulClarck SUBDs level 3 - 2,060,997 Polygons in TOTAL

MY 2 CENTS:
SIDE BY SIDE the new 2018 is superior in quality compared to 11.3 to 2015 plus the whole application feels very snappy, even in modeler manipulating large number of points is way faster than 2015.
Rendering time is excellent but requires a small learning curve to get up to speed.
View-port FPS is UP by almost 40 percent depending on your scene.
Picking a Model from the scene to be used for surfacing PREVIEW is great.
Presets are straight forward.
Lights are well implemented . Easy to know what you are expecting if you have real life experience in photography or similar. (wish the color, intensity and object exclusion would work with multi-selection)

grabiller
01-08-2018, 06:58 PM
You are not giving the most important settings : )

Adaptive Sampling Min/Max?Threshold ?
Reconstruction Filter and Pixel Radius ?

Snosrap
01-08-2018, 07:09 PM
Very good Ali! Just clicking back and forth between the 11 render and the 2018 render it is night and day different. The 2018 looks real whereas the 11 looks more like a really good Illustrator image. :) I do think though the plastic caps could be improved, but really nice overall.

ali kassem
01-08-2018, 10:49 PM
grabiller

2018
Min:5 - Max:20Adaptive Sampling ON Threshold :0.01 Filter Radius :0

11.3
Min:1 Max:15 Adaptive Sampling ON Threshold :0.01 Filter Radius :0 Reconstruction filter: Classic - Sampling Pattern: Low-Discrepancy


Snosrap
Thank you

samurai_x
01-08-2018, 11:13 PM
Can you post both scenes?

grabiller
01-08-2018, 11:21 PM
../.. Filter Radius :0 ../..

!? Now that's interesting.

What led you set this particular value for this parameter ?

ali kassem
01-09-2018, 12:44 AM
samurai_x
Sorry can't do, I'll see if it is possible to provide a different product with the same setup.

grabiller
I always start with the Default and this value is the Default.

samurai_x
01-09-2018, 12:54 AM
Ok. Surprising how the lw 11 render looks so bad. Like scanline render in 3dmax in the old days.

ali kassem
01-09-2018, 01:29 AM
Sure it can be a lot better, better results are guaranteed if you invest more time tuning surfaces.
I was just showcasing how easy, straight forward and predictable the new BSDF Material and PBR are.

ali kassem
01-09-2018, 01:35 AM
Testing DOF and Volumetrics
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3m 45s
min:5 max:35 samples.

Still needs refinement but for the time frame its great!
Conductor and BSDF materials are used.

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3m 38s
went with all BSDF materials no Conductors and I limited the dynamic range to 0 and 1

Asticles
01-09-2018, 02:09 AM
Testing DOF and Volumetrics
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3m 45s
min:5 max:35 samples.

Still needs refinement but for the time frame its great!
Conductor and BSDF materials are used.

Great!

ali kassem
01-09-2018, 02:38 AM
8 volumetric light samples
10 to 40 with adaptive sampling
No DOF
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Very Very clean Volume light!!
3min 29sec

- - - Updated - - -

Asticles
Thank you.

139311
3min 32sec, love the rays. will be switching to 2018 for this project it's a no brainer.

Asticles
01-09-2018, 03:06 AM
How are you doing the bevel?

ali kassem
01-09-2018, 03:33 AM
Bevels are done in modeler using rounder and cleaning overlapping edges, tedious but worth it. (waiting for an edge shader).

CaptainMarlowe
01-09-2018, 03:46 AM
Wow, we start getting really nice renders, now. Great job.

ali kassem
01-09-2018, 04:04 AM
CaptainMarlowe
Thank you.

ali kassem
01-09-2018, 05:40 AM
Testing Shallow depth of field.
To get clean samples without noise reduction the time went up to: 22m 13s
Maximum samples 128.
GI Interpolated default values.

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ali kassem
01-09-2018, 06:47 AM
Last test for today:
17minutes FLAT
had to use a 2.0 filter radius this gave a smooth look overall
min:32
max:64
threshold:0.001
filter radius: 2.0
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JamesCurtis
01-09-2018, 04:15 PM
Really nice renders.

ali kassem
01-11-2018, 03:38 AM
Cheers James, Thank you.
I'll be focusing on some interior work this weekend an will post results.

Snosrap
01-11-2018, 08:15 PM
Cheers James, Thank you.
I'll be focusing on some interior work this weekend an will post results.

I'll be interested in seeing this. :)

ali kassem
01-12-2018, 07:22 AM
https://youtu.be/iLu4QHcFF2k
Testing Fun stuff before going to Interior rendering

ali kassem
01-13-2018, 04:19 PM
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Just started with the Interior, Ill post renders plus setup soon.

RebelHill
01-13-2018, 04:27 PM
Very nice.

Hope you get along with nodes.

ali kassem
01-13-2018, 04:43 PM
Thank you RH.
I'm interested to see your new training materials, I guess I'll be with the early bird offer.
Keep them coming,
Cheers.

ali kassem
01-14-2018, 10:48 AM
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Had my Interior work interrupted, old client wanted some snaps from an old project.

ali kassem
01-15-2018, 12:57 AM
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work in progress set design for an upcoming TV show