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View Full Version : WHACKED out polygons



toby
12-22-2003, 11:00 PM
Anybody ever seen this before?

There was a pinch at the center of the cheek that I was trying to get rid of, something to do with the way they get triangulated, so I flipped the polys and made them double sided (in the surface editor) and Zowie! Apparently they're taking each others' lighting information!?

Beamtracer
12-23-2003, 12:40 AM
Cute cow!!!

toby
12-23-2003, 12:51 AM
she's available, I can arrange it if you like... :)

I didn't do the face though. My co-worker Christine gets the nod for that -

It didn't render like this, but it had creases showing up for no reason. Rebuilding the polys fixed it - just never seen anything quite this weird in LW