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View Full Version : LW2018 - Post process filters ?



erikals
12-31-2017, 09:31 PM
anyone knows how Post process filters work in LW2018 ?

any way to adjust Tone Mapping for example ?
if so, would this be seen realtime in the Final viewport ?

is it easy / possible to add >
Vignetting
Chromatic Aberration

SG_CCTools also comes to mind...

Matt
12-31-2017, 09:35 PM
Post process filters should work as normal.

erikals
12-31-2017, 09:51 PM
ah, cool. :king:

alright, that pretty much answered everything.


Happy New Year!  
https://i.imgur.com/COVpJjA.png

erikals
01-03-2018, 10:47 AM
hm, problemo...

i can add plugin DP Filter, but it doesn't launch when trying to activate it.

anyone else tried firing up DPont - Node Image Filter ?

prometheus
01-03-2018, 11:12 AM
hm, problemo...

i can add plugin DP Filter, but it doesn't launch when trying to activate it.

anyone else tried firing up DPont - Node Image Filter ?

I have issues of all the Rman collection node procedurals do not work ..they do not get added when I try to click on them to add in the node editor, they load as plugins and shows up in node editor list, but that is as far as it goes.
Sadly:cry:

I suspect that many of dponts node stuff doesn´t work.
Edit..dp kit seem screwed up and broken as well.

Sk_sunlight is also broken.

erikals
01-03-2018, 11:33 AM
yes, i knew about DPKit, however LW2018 can compensate for DPKit in several cases, as LW2018 has many new similar nodes.

though back to Node Image Filter, seems it is no longer working.

so these, and many more, are gone >
Vignetting
Chromatic Aberration
Tone Mapping
Vector Motion Blur Compensation
++

prometheus
01-03-2018, 12:07 PM
yes, i knew about DPKit, however LW2018 can compensate for DPKit in several cases, as LW2018 has many new similar nodes.

[/COLOR]

yep..sort of like this ...

https://www.youtube.com/watch?v=1KmOYbkia7Y