View Full Version : How to uv map each square polygon to fit the entire uv space?

12-11-2017, 03:05 AM
Hey, so i am creating this motion graphic peace and i would like to UV map each polygon, but in a way that it fills the entire uv space.. its lots of polygons so there is no way i could do it by hand, any tips? the object is subdivided cube with no rotation so theoretically it should be easy, any tips?

12-11-2017, 03:14 AM
well.. i figured it out hehe..
i just plannar mapped one of the polygons (so it fits the entire UV 0 - 1) and then copied and pasted the uvs to the rest..

12-11-2017, 05:28 AM
In the map tab, UV/texture seccion, Poly Map -> New Quad Poly Map

12-12-2017, 06:46 AM
lol, are you serious? there is built in function for that? damn, thanks:D