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Kaptive
12-03-2017, 06:53 AM
Well, I took the VR plunge. Oculus (https://www.oculus.com/)is at a good price, with everything you need. 350(see edit) in the UK via Amazon (https://www.amazon.co.uk/gp/product/B073X8N1YW/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1)and similar elsewhere I am sure. [EDIT] Now it is back up to 399 :( I think the extra 50 off makes a big mental difference, but hey ho],

I have to say that I am blown away by the experience of trying true modern VR. Having tried mobile VR, it doesn't compare. It really is another world with the right content, and I'd seriously recommend it. My partner suffers bad motion sickness, and she found it great, though I'm sure it will depend on the action a little.

So to keep the first post short and not bore anyone, I just thought it'd be good to do a roll call of everyone who has a VR headset, Lightwave (https://www.lightwave3d.com/), and probably Ubercam (http://www.liberty3d.com/store/tools/ubercam/), VR scientist (http://www.liberty3d.com/store/tools/vrscientist/), RRCam (http://www.liberty3d.com/store/tools/rr-cam/) too. It is such a growing medium with a big void of content. You want to find things to do in the new space, and I want to make stuff! It'd be nice to share tips, tricks or just experiences/thoughts about using the tech.

One last thing I'll say, is that I am really on minimum spec (https://support.oculus.com/170128916778795/), probably under actually (More my PC processor and USB connectivity, than graphics card or memory), and it is still a rock solid experience. I've not had any issues so far. I'm only using a GTX 970 and an old i7 920 2.67 Ghz (that's nearly 9 years old now!). 24Gbs of ram, windows 7 and no USB 3... only USB 2 (installing a USB3 card killed my motherboard! But that is another story).
I'm sure to be upgrading in the new year, but for now, I'm very suprised not to have run into a technology barrier. My computers ability to run it all was my greatest concern. I shouldn't have worried at all, even without USB 3, or a faster processor, or a better graphics card... still looks/works very well. I'm sure it could be better, i.e. frame rate, but so far, no issues.

So who else out there is playing around with it? Creating or using...

ianr
12-03-2017, 07:20 AM
A Waver doing fine stuff

https://vimeo.com/243212141

Chilton's good stuff @ Liberty3d.com

http://www.liberty3d.com/2017/07/introduing-the-ultra-camera-bundle/

Kaptive
12-03-2017, 08:18 AM
Yes, sorry, I should have posted the link. I'll update the post with all relevant things linked.

Great plane interior. Is that all baked and live in Unity or something? I have a great deal to learn!

Markc
12-03-2017, 09:06 AM
I have a Rift DK2, Ubercam, VR Scientist.
I am limited with being on a mac (LW functionality is not perfect with ubercam/rift, i.e. no live scene input through hmd).

mummyman
12-03-2017, 05:16 PM
Have an HTC Vive at home and at work. Created Cellscape fully rendered with Lightwave / Ubercam / and AfterEffects. Sorry.. no real-time here yet.

https://www.youtube.com/watch?v=-q82IrNWbKc

lertola2
12-03-2017, 07:09 PM
Have an HTC Vive at home and at work. Created Cellscape fully rendered with Lightwave / Ubercam / and AfterEffects. Sorry.. no real-time here yet.

https://www.youtube.com/watch?v=-q82IrNWbKc

Really cool. I love your work.

ristoraven
12-03-2017, 08:21 PM
If someone is seriously considering jumping into VR buss, Octane Render is the tool. It produces flawless 360&220&180 stereo vr. Also, Octane stereo 18k cubemaps are stunning. All with just few clicks and no hassle.

I recommend newbies to visit Render The Metaverse contest gallery and download some cubemaps and view them in HMD.
https://render.otoy.com/vr_gallery.php

daforum
12-03-2017, 11:29 PM
Thanks for the link ristoraven. :)
Noticed in the plugin section there's not one for LightWave. Will otoy be making one?

ristoraven
12-04-2017, 01:55 AM
Thanks for the link ristoraven. :)
Noticed in the plugin section there's not one for LightWave. Will otoy be making one?

Oh, there is LW plugin. Handled by the Chief himself - Juanjo Gonzales. :)

I have been using LW Octane since 2014.

https://render.otoy.com/forum/viewforum.php?f=36&sid=fbda3b1de8ca8d5a80033c3b6b9e9378

mummyman
12-04-2017, 07:27 AM
Really cool. I love your work.

Hey.. .thanks!!!

DCjr
12-04-2017, 06:29 PM
Oh, there is LW plugin. Handled by the Chief himself - Juanjo Gonzales. :)

I have been using LW Octane since 2014.

https://render.otoy.com/forum/viewforum.php?f=36&sid=fbda3b1de8ca8d5a80033c3b6b9e9378

One question:
If I purchase a subscription of OctaneVR with the Lightwave plug-in, will I be able to use Octane? I know I need to be connected online, but will I be able to do fast octane rendering like the standalone edition? I guess I should email OTOY.

ristoraven
12-05-2017, 12:08 AM
One question:
If I purchase a subscription of OctaneVR with the Lightwave plug-in, will I be able to use Octane? I know I need to be connected online, but will I be able to do fast octane rendering like the standalone edition? I guess I should email OTOY.

I am pretty sure that you could, however, I really don't know about the OctaneVR subscription. Contacting them and asking them directly should be the way to to go.. You could also post your question to the OctaneVR forum, prior to purchase.

Here's also a quickstart to VR.

- model in real world units (metrics) and in real world scales.
- for cubemaps set camera resolution to 18432 X 1536, at the camera node set it to cubemap, side by side, set IPD to 65mm. Hit render and then copy the png to your vr folder, put the HMD on and be amazed.
- for VR videos set the resolution to 3840 X 1920 (GearVR 2880 X 1440), camera node set it to panoramic, IPD to 65mm, side by side (or over-under if you wish), hit render.

That simple. Really hassle free. It really is an amazing thing to enter the world you have created for the first time. I personally won't be doing 2d stuff ever again.
Also that Octane Render ships now with Unity 3D, it will evolve into something stunning very soon. So if you are looking to enter to VR with a game engine, Octane is the tool in that too. UE4 integration is in the horizon, but not soon I suppose, since the UE4 source isn't really compatible with Octane. However, I have had some very nice results in testing Octane baked maps in UE4.

MichaelT
12-05-2017, 02:36 AM
Have an HTC Vive at home and at work. Created Cellscape fully rendered with Lightwave / Ubercam / and AfterEffects. Sorry.. no real-time here yet.

https://www.youtube.com/watch?v=-q82IrNWbKc

Nicely done :) .. When I saw that VR clip I do have a suggestion, when talking about a part like in this video. Where you're trying to draw the viewers attention. Maybe add an outline to the object, or change its light noticeably etc.. some sort or visual cue, to make it easier to find.

Zerowaitstate
12-05-2017, 06:46 AM
Please to see some are starting to get enthused about VR this time around, I have being mucking around with this GEN since DK1 / DK2 , and now CV1 (RIft), i also have a vive and Gear VR.

if you have any specific questions fire away!

mummyman
12-05-2017, 07:12 AM
Nicely done :) .. When I saw that VR clip I do have a suggestion, when talking about a part like in this video. Where you're trying to draw the viewers attention. Maybe add an outline to the object, or change its light noticeably etc.. some sort or visual cue, to make it easier to find.

Thanks Michael! Yes.. we had wanted to try that too. But being a cool experiment, we weren't sure how it would be finally shown. So the audio ended up being done after the fact. Maybe we'll get to revisit it again with a part 2 someday!

shrox
12-05-2017, 09:03 AM
I do VR!

138740

Markc
12-05-2017, 11:44 AM
Nice image Shrox, as always :thumbsup:

RudySchneider
12-05-2017, 06:39 PM
Nice image Shrox, as always :thumbsup:

Yes, but in the words of Herbert Morrison, "Oh, the humanity..."