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hypersuperduper
11-21-2017, 05:04 AM
is there a better alternative to the thickness node that isn't as sensitive to overlapping geometry? or a better way to use the existing node? When using the thickness node currently for example to drive transparency if geometry overlaps the values clamp or something and I get artifacts. I mean i suppose having intersecting geometry is physically impossible which may be the problem but is there some way to make this work so that overlapping geometry doesn't cause weird clipping.

MonroePoteet
11-28-2017, 10:25 AM
An example object / scene including a sample node setup might help answering with options / alternatives.

mTp