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vncnt
12-22-2003, 03:07 AM
When I viewed the Chris Olsen AVI's in tutorial "Character Rigging" (on this web-site) and tried to follow the tutorial with my own LW object and scene, I was able to tweak the skelegons in the object in order to replace the previous bones.

But I wasn't able to apply the previous Motion settings (rotation limits, IK options) to the new bones.

Would it be possible to save those Motion settings in relation to the skelegons? Maybe even in the object file itself.

Finding out how to rig a character can be time consuming cause I'm not very experienced in rigging and I don't know about all the consequences of my decisions.
An option like this would save a lot of time.

Vincent