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Columbo24
11-12-2017, 05:37 PM
Can anyone give me advice on how to animate a string. I've tried bones and morphs, but nothing satisfactory. With the bones I'm having a hard time getting a nice S curve of a string being blown by wind. Using morphs I get weird results in layout. It's hanging from a moving balloon in a circus scene. Any tutorials would be a godsend. Thanks guys.

ernpchan
11-12-2017, 06:43 PM
Have you tried using clothfx? You could sim on a polychain and then fx metalink that to a cylinder.

Oldcode
11-13-2017, 03:32 AM
Here's a tutorial using Bullet and FX MetaLink to animate a chain.

https://www.youtube.com/watch?v=IW9CLDMK0bU&index=21&list=PLRuAjY2w04PktRp1cDh1pVcD9DeTiJzK7

https://www.youtube.com/watch?v=DRBY0vQmsJc&index=22&list=PLRuAjY2w04PktRp1cDh1pVcD9DeTiJzK7

Hope this helps.

MonroePoteet
11-13-2017, 07:52 AM
You might find a simple displacement map with a Weight Map on the string will work. See attached sample scene.

The Object is two layers, with Layer 1 being the Balloon and Layer 2 being the String. The String has a Weight Map applied down the string using Map=>Weight=>Weights in Linear mode, right-dragging the area of influence so the Procedural Turbulence texture affects the end of the string more than the top of the string via a Gradient Alpha channel.

138536

You can change the parameters of the Procedural Turbulence to get more or less effect on the string.

mTp