View Full Version : ferris wheel chairs.....

11-06-2017, 05:57 PM
hi folks i am trying to get ferris wheel chairs to function using dynamics. my assumption is that i should designate the axil as a hinge, but i cannot figure out the designation for the chair itself. anyone got a clue? thanks so much for the help.

11-06-2017, 06:29 PM
If they are not spinning themselves, but just going round and round, you could just have them parented (to nulls prolly) but not change their pitch as they go around.. right guys? I don't think you would actually need dynamics... Someone who has done this type of animation will be with you shortly. ;-)

Of course, after thinking about it more, you likely want some realistic movement, and thus was thinking dynamics... I'd be interested in seeing this with some physics.

11-06-2017, 08:09 PM

Attached is a real basic set up.

11-06-2017, 09:25 PM
You don't NEED dynamics, you can just use constraints, but you might WANT to use dynamics if you wanted to involve forces other than gravity, i.e., always remaining level.

But squarewulf's dynamic version looks LOTS cooler.

11-07-2017, 09:37 AM
this was excellent guys, made it work perfectly! thanks!