View Full Version : Bones effecting other geometry

12-21-2003, 09:36 PM
Why would rotating a leg bone pull on neighboring geometry like the arm or something? Is there some influence setting I am missing.

John Fornasar
12-21-2003, 09:49 PM
You had better bone up on the basics here...

start by looking at Bones/Properties/Falloff Type
Weight Maps and Limited Range -

all ways of telling a bone what to and not to affect...

12-31-2003, 11:33 AM
another thing, if theres no bone competition in the arm, the leg bone could rotate the whole object. Just putting a large bone by the arm will solve this temporarily, while fixing your weight maps will fix this for good. good luck man