View Full Version : ManuelbastioniLAB 1.6.0 released!

10-28-2017, 07:39 PM
...And it's a corker!

For those of you who have no idea what ManuelbastioniLAB is: it's a free and open source character editor.

New features:

Basic muscle system, based on standard Blender bending bones, in order to offer the max portability.
Inverse kinematic controllers for skeleton rigging.
Advanced mix algorithm to easily create complex expressions.
Support for phonemes. Unified expressions for anime and humans.
Custom rest poses.
Improvements in anatomy of models.
Improvements in shaders and skeleton structure.
Big improvement in usability and algorithm of proxies.
New fantasy targets.


10-28-2017, 09:05 PM
Now that is incredible!
One man did all this?

10-28-2017, 11:32 PM

10-29-2017, 08:11 AM

10-29-2017, 09:27 AM
Oooh baby!.. Yeah, great sh!te! I've been using MBL for a while. Just simple prop people really. Now I will need to dig in much deeper and get my peeps closer to camera, now that they will not be nearly as camera-shy...

I love that MBL is free and everything.. but I just can't wrap my head around how a dev can make something of this magnitude for zero dollars and zero cents... Unless of course he is a lottery winner or filthy-rich trust fund kid.. I just don't see how it's possible. A guy's gotta eat yo.

I still have no love for Blender, but between MBL and three.js, I do use it more and more.