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Schwyhart
08-24-2017, 10:06 AM
Is it possible to apply a displacement to one object when other objects are in the same layer?
Is it best practice to put objects with a displacement in their own layer?

Thanks

Sensei
08-24-2017, 10:38 AM
Make weight map, with 0% and 100%.
Then use weight map node as source for Vector > Multiply or Vector > Scale (2nd input normal displacement).
Multiplication by 0 will cancel it, and vertexes won't be modified.

squarewulf
08-24-2017, 10:41 AM
Yes, you can use weight maps.

137751

jwiede
08-25-2017, 03:21 PM
As the prior responses described, weight maps can give you what you want.

That said, it's not really a good idea to think of a layer as a container that can hold "multiple objects" -- it isn't. A layer can hold multiple distinct "islands" of geometry, but practically, because they're in the same layer, LW considers them all part of the same object.

prometheus
08-26-2017, 04:06 PM
Itīs also possible to use standard normal displacement and weight gradient beneath the displacement procedural, one object ..two segments, one is 100 weight..though nodes may be prefered if you can handle that.





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