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JoeJustice
08-03-2017, 06:19 PM
Is there a way to define a gradient based on the amount of light is hitting a surface? I want a texture to changed when light hits it.

kyuzo
08-04-2017, 03:22 AM
Using nodes - Have you tried plugging a lambert shader into the input of a gradient?

probiner
08-04-2017, 03:55 AM
As answered in FB:
DP Kit LightGroup node
https://streamable.com/2ifl0

JoeJustice
08-04-2017, 05:45 AM
As answered in FB:
DP Kit LightGroup node
https://streamable.com/2ifl0

Thanks!