PDA

View Full Version : Loading huge scenes



Philbert
07-18-2017, 04:28 PM
I have an LWS scene from Voodoo Camera Tracker with a ton of nulls, can't tell exactly how many but maybe 5,000 or more. The scene doesn't load, Or I should say it loads, but then LW is frozen. It's not even taking up much RAM. Anyone have a suggestion for loading the scene? Normally if I can load it I'll use an LScript to convert them all into one object, then delete the nulls and the scene is fine.

shrox
07-18-2017, 04:41 PM
Have you tried Load Objects from Scene?

Philbert
07-18-2017, 05:13 PM
Oh yeah, good idea! The scene still freezes if I try to load the whole thing but now I can see there are 18,000 nulls and I can deselect some so they don't load.

Sensei
07-19-2017, 07:02 AM
Pure guess: disable the main viewport (pick up none from drop-down list).
Some time during loading is taken by refreshing viewports.

Sensei
07-19-2017, 09:57 AM
.LWS is text file,
so you can open it in text editor, f.e. ConTEXT
http://www.contexteditor.org/downloads/
and make duplicate of .lws file.
Then split nulls to couple chunks in different .lws files..

Philbert
07-19-2017, 10:21 AM
I had considered doing it in a text editor but was trying other things first. Good thought about disabling the viewport. I embedded up redoing the Voodoo project and saving it a scene with fewer nulls. 5000 was the highest I could go.

Jarno
07-19-2017, 07:36 PM
Loading such scenes will be much, much faster in the new version.

---JvdL---

Philbert
07-19-2017, 09:45 PM
I assumed so. Sadly I don't have the new version.

VermilionCat
07-19-2017, 10:43 PM
Jarno, are you guys getting there? Is it close?

shrox
07-20-2017, 06:03 AM
Loading such scenes will be much, much faster in the new version.

---JvdL---

That doesn't really help for today.

prometheus
07-20-2017, 10:28 AM
That doesn't really help for today.

There is always tommorrow..for most of us alive, and if it doesn´t help today, it might tomorrow, then again...no one knows what tomorrow brings, except the lw team :)

clintonman
07-21-2017, 09:58 PM
Here's an old lscript I wrote. The script is dated October 2008 so it's old and I can only assume that it works(no voodoo on this machine). The modeler script reads the lightwave scene from voodoo and creates a point for each null.