View Full Version : lightwave rig with bones -> milkshape

12-19-2003, 07:35 AM
Is it possible to get a boned rig from Lightwave to Milkshape? If so, how? I'm currently working on a character for a game with some programmers, and they want the final character to be imported in to milkshape and exported from there in to their propriety format... but they want it to be a boned rig, and I'm not at all familiar with bones in milkshape... and I know of no way to get boned rigs from lightwave in to milkshape with the bones... is there some way of doing this?

12-21-2003, 07:19 AM
Hello Meshmaster,

Can't say for certain, but doesn't the LW direct X exporter include bones? I think people use it with certain bone compatable game engines.