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View Full Version : Face Camera's XZ coordinates (not Y)



gamedesign1
05-30-2017, 11:40 AM
Hi All

Does anyone know how to make an object face the camera's XZ coordinates, so it just turns on its Y aixs?

RebelHill
05-30-2017, 11:50 AM
target item.

gamedesign1
05-30-2017, 12:14 PM
target item.

Thanks for your reply. But if I use target item it will face the object towards the Y position of the camera as well, which I don't want.
Oh hang on that's made me think. I could make a null that is at the same height as the object that follows the camera's XZ using Follower, and then target that.
Thanks RH :)

RebelHill
05-30-2017, 12:19 PM
no, no... just turn off the target control on the pitch channel.

gamedesign1
05-30-2017, 12:20 PM
Hmm that doesn't seem to work. The Target Item function must be looking at the NULL before the Follower has been applied. Any ideas?

gamedesign1
05-30-2017, 12:22 PM
Ignore me I was being totally stupid. I forgot I could turn off the the point at target for the pitch. SO I have set it back to point at the camera and turned that off.
Thanks again RH