PDA

View Full Version : JANUSVR - oculus & vive compatible added ASSIMP library = direct import of LWO & LWS



Zerowaitstate
05-29-2017, 10:35 PM
A quick brain dump for those that are interested or do see the light with VR HMD's

Been a long while since i had a chat with the creators of Janus VR http://janusvr.com

Then engine is opensource and basicly is VR delivered web infrastructure it is platform agnostic,

they have just added ASSIMP library, i have yet to check it out but if it allows my to drop .LWO and . LWS obkject in to VR with animation that a huge stride forward. I'"ll post next weekend after a few experiemnts

SNIP>>>>>> AssImp

A fantastic library that abstracts so many geometric formats, providing us a generic intermediate data structure. We hugely broaden our geometric format support to a much wider variety of formats! (And like us, they too could have picked a better name. They are German though and apologise for the name for this reason - all of us at Janus speak English and have no excuse!)
We now support glTF 1.0 through this lib, and are looking forward to (and would be happy to contribute to) 2.0 support! Geometry transmission standards for the web - YES!



COMMON INTERCHANGE FORMATS Autodesk ( .fbx ) Collada ( .dae ) glTF ( .gltf, .glb ) Blender 3D ( .blend ) 3ds Max 3DS ( .3ds ) 3ds Max ASE ( .ase ) Wavefront Object ( .obj ) Industry Foundation Classes (IFC/Step) ( .ifc ) XGL ( .xgl,.zgl ) Stanford Polygon Library ( .ply ) AutoCAD DXF ( .dxf ) LightWave ( .lwo ) LightWave Scene ( .lws ) Modo ( .lxo ) Stereolithography ( .stl ) DirectX X ( .x ) AC3D ( .ac ) Milkshape 3D ( .ms3d ) * TrueSpace ( .cob,.scn ) MOTION CAPTURE FORMATS Biovision BVH ( .bvh ) * CharacterStudio Motion ( .csm ) GRAPHICS ENGINE FORMATS Ogre XML ( .xml ) Irrlicht Mesh ( .irrmesh ) * Irrlicht Scene ( .irr ) GAME FILE FORMATS Quake I ( .mdl ) Quake II ( .md2 ) Quake III Mesh ( .md3 ) Quake III Map/BSP ( .pk3 ) * Return to Castle Wolfenstein ( .mdc ) Doom 3 ( .md5 ) *Valve Model ( .smd,.vta ) *Open Game Engine Exchange ( .ogex ) *Unreal ( .3d ) OTHER FILE FORMATS BlitzBasic 3D ( .b3d ) Quick3D ( .q3d,.q3s ) Neutral File Format ( .nff ) Sense8 WorldToolKit ( .nff ) Object File Format ( .off ) PovRAY Raw ( .raw ) Terragen Terrain ( .ter ) 3D GameStudio (3DGS) ( .mdl ) 3D GameStudio (3DGS) Terrain ( .hmp ) Izware Nendo ( .ndo )

Including skeletal animation support for applicable formats. Assimp animation support improvements loading FBX files
<<<<<<SNIP