stiff paper

05-28-2017, 04:33 AM

Hi.

I have a question, and if somebody with the latest LW could answer it I'd be grateful -

Did they ever fixed the graph editor that they broke after 9.6?

Specifically: it always used to work just like every other 3D package. If you have a curve in the graph editor with, say, six points (doesn't matter how many, just a few) then when you select the points and convert their types between Linear, TCB and Bezier the shape of the curve is maintained.

So if you set the points to Linear then convert them to Bezier, the shape of the curve is still linear, exactly as it was with the Linear points, but you now have Bezier handles and can adjust the linear-ness.

Also, if you set all the points to TCB and get an automatically smoothed curve, you can then convert the points to Bezier, keep the same curve shape but now have bezier handles to adjust it with.

It's shocking that they could break this. It means nobody involved understands how animators work with Graph Editors. Want to make some tiny tweaks to your animation that's been done with Linear? Yeah. No. If you want to "Bezier" adjust those curves to knock them slightly off completely linear you're screwed. And "screwed" is a very polite word to use. Changing to Bezier WILL DESTROY YOUR ENTIRE ANIMATION.

I'm just curious. Mainly because it's a deal breaker. If you animate you have to use a different package.

And to be clear: THIS USED TO WORK.

I have a question, and if somebody with the latest LW could answer it I'd be grateful -

Did they ever fixed the graph editor that they broke after 9.6?

Specifically: it always used to work just like every other 3D package. If you have a curve in the graph editor with, say, six points (doesn't matter how many, just a few) then when you select the points and convert their types between Linear, TCB and Bezier the shape of the curve is maintained.

So if you set the points to Linear then convert them to Bezier, the shape of the curve is still linear, exactly as it was with the Linear points, but you now have Bezier handles and can adjust the linear-ness.

Also, if you set all the points to TCB and get an automatically smoothed curve, you can then convert the points to Bezier, keep the same curve shape but now have bezier handles to adjust it with.

It's shocking that they could break this. It means nobody involved understands how animators work with Graph Editors. Want to make some tiny tweaks to your animation that's been done with Linear? Yeah. No. If you want to "Bezier" adjust those curves to knock them slightly off completely linear you're screwed. And "screwed" is a very polite word to use. Changing to Bezier WILL DESTROY YOUR ENTIRE ANIMATION.

I'm just curious. Mainly because it's a deal breaker. If you animate you have to use a different package.

And to be clear: THIS USED TO WORK.