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pooby
05-25-2017, 05:46 AM
Hi,

I haven't posted in here for years, but some of you may remember me from the olden days.

I finally tried out Chronosculpt and I have to say, I was very impressed with it. Its the kind of specialist tool that is ideal for its task. Its nice to use, smooth and fast and relatively slick.It is actually incredibly useful.

Its a real shame that it appears to be dead, development wise. I understand the developer left and that was that but this tool is unique and valuable and deserves more development.

It already is production ready for certain applications, but really, it needs a couple of things.

Firstly, the ability to view textures. Sculpting often has to match up to textures on the surface in the correct areas, such as wrinking. When you have no reference its impossible to do.

Audio is also quite important, if you're working on a face , for example.

The brushes could do with an update, so you can paint sharp creases. It could do with something like Zbrush's alpha system.

Now, I'm not expecting a reply from the dev team, but I just thought it was worth asking anyway, as this is a tool I'd shout about, should it have those updates. I'm currently working in a large-ish studio, and its impressed people here, who'd never heard of it.

CaptainMarlowe
05-25-2017, 06:08 AM
Agreed with you, especially for textures.
Welcome back, BTW.

50one
05-25-2017, 06:11 AM
Welcome back Pooby!

CS appears to be dead sibce the dev left tho...

ianr
05-25-2017, 06:36 AM
Chronosculptacular.

They...(LW3DG ) hope to have it in some form or another

inside LightWave NexT, (as far as the radar goes!)


(Nice to hear from u Poobs)

pooby
05-25-2017, 07:14 AM
Hi

Yeah I'm aware it seems Dead.

Having it in LW is all well and good, but I do think that having a standalone makes it more appealing to studios who will be using it in a pipeline. It makes it very easy to learn and the psychology of it being standalone makes it 'neutral' in the way Zbrush is. Personally I think they are missing a trick with it.

jasonwestmas
05-25-2017, 07:18 AM
Never will forget you and your contributions, thanks! Your Greg Mutt (I spelt it correctly my first go) piece is burned into my memory.

Yeah CS is pretty Rad and I am very much a fan of specialized independent applications. I hope it gets developed further some decade.

djwaterman
05-25-2017, 07:35 AM
Chronosculptacular.

They...(LW3DG ) hope to have it in some form or another

inside LightWave NexT, (as far as the radar goes!)


(Nice to hear from u Poobs)

You better provide a link for that because I'm pretty sure that has never been stated.

ianr
05-25-2017, 11:04 AM
You better provide a link for that because I'm pretty sure that has never been stated.

I better What,? don't like the tone. I was told privately

& will not reveal the sources, enough....

pooby
05-26-2017, 10:06 AM
Other things is needs is morph management. being able to tell which sculpt does what.

Renaming, because having them all called 'Morph' isn't that useful and layers because you sometimes want more than 1 fix on a frame that both have different fall-off timings.

Its possible to drag 2 or more morphs over the top of another and have no idea that there's two on that frame.

tyrot
05-27-2017, 06:53 PM
pooby we missed you ! .. welcome back.. i hope NT hire back ikeda for just chrono!

djwaterman
05-28-2017, 01:17 AM
I better What,? don't like the tone. I was told privately

& will not reveal the sources, enough....

I do apologize, I didn't mean it in that way but I can see how it could be read like that. I just mean't it has never been stated officially and how could you could get that idea. I think we should try not to populate the forums with misinformation and false expectations. Chronosculpt is a tool that does exactly what it says it does but had the potential to do much more and be more useful in production, it really needed more work and constant updates.

50one
05-28-2017, 07:05 AM
Constant updates? It needs anything, even a slight nod that it's being worked on/actively developed would be nice.
If it's going to be included in LW than fine but at least any word on that would be great.

pooby
05-30-2017, 04:49 AM
As an alternative idea. If Chronosculpt is dead, then don't charge $399 for it. I dont think Newtek are going to see many sales at $399 for a tool thats still at version 1.01 after 4 years since launch.

I'd be happy to promote its use through my videos on Vimeo if either it was developed and sold for $399, or if its, 'dead' (but still useful) and charged at say Ģ50-100.

Even better, make it free and use it as a calling card loss leader, to make people interested in NT and by association, LW.

Chronosculpt's release did Newtek's perception a lot of good. Its an innovative tool that fills a gap in the market. Having it simply languishing is a real shame and doesn't give out a good message about NT's strategy and drive.

stevecullum
05-30-2017, 05:59 AM
As an alternative idea. If Chronosculpt is dead, then don't charge $399 for it. I dont think Newtek are going to see many sales at $399 for a tool thats still at version 1.01 after 4 years since launch.

I'd be happy to promote its use through my videos on Vimeo if either it was developed and sold for $399, or if its, 'dead' (but still useful) and charged at say Ģ50-100.

Even better, make it free and use it as a calling card loss leader, to make people interested in NT and by association, LW.

Chronosculpt's release did Newtek's perception a lot of good. Its an innovative tool that fills a gap in the market. Having it simply languishing is a real shame and doesn't give out a good message about NT's strategy and drive.

I think it is free - I have it in my Newtek downloads and I never paid for it. Or perhaps it came as part of LW2015...can't remember now.

50one
05-30-2017, 06:03 AM
Yup, it was a 'free' gift to all 2015 upgraders/buyers.

stevecullum
05-30-2017, 06:08 AM
Yup, it was a 'free' gift to all 2015 upgraders/buyers.

I guess while it still has some value, then Newtek will and should charge for it, but agree it should probably now be reduced in price.

MichaelT
05-30-2017, 07:02 AM
As I understand it, it is still used. And to my knowledge there is no other tool around where you can adjust animation caches in the way it can. None that I've heard of anyway.

m.d.
05-30-2017, 07:17 PM
Zbrush can adjust, import export and sculpt and retime on mdd as well....no where near as intuitive and lacking certain features like pin....but it also has much better performance on large meshs. Had to use it on 1 or 2 occasions where chronosculpt was having trouble (smoothing out boat wake on an ocean sim baked to mdd)

pooby
05-31-2017, 03:25 AM
I'd like to know how to do that. Is there a tutorial anywhere?

jasonwestmas
05-31-2017, 07:16 AM
https://www.youtube.com/watch?v=WXK5fAYXoks

The Jist^

https://www.youtube.com/watch?v=yS8vgrRlpvA

TimelineBasics^

pooby
05-31-2017, 07:35 AM
I tried it but Zbrush's mdd doesn't work with Softimage's mdd reader. Shame because apart from that, its quite good.

jasonwestmas
05-31-2017, 07:37 AM
An old copy of lightwave might be able to rebake the mdd?

MichaelT
05-31-2017, 09:04 AM
Zbrush animation support is horrifyingly poor. And then I'm being nice. But that is just my opinion, as I feel it is severely lacking.

prometheus
05-31-2017, 10:50 AM
Zbrush animation support is horrifyingly poor. And then I'm being nice. But that is just my opinion, as I feel it is severely lacking.

Not zbrush related..but another question
Do you got a copy of chronosculpt?

I did get it with the lw 2015 campaign..but I have honestly barely just opened it and fooled around with provided samples, not much else, partly becuase I have other things to do, partly because I want to see these features inside of lightwave and with scene context with other non exportable elements in One software, Heck I could even just use clothfx and edit some simpler stuff with the edit tool and drag sculpt in time from there, though I know itīs not really comparable to how chronosculpt performs and works.

I havenīt had any immediate need for it, If I had time I could probably cook up projects that could be cool to use, but as I said, I got loads of other stuff to do as well, and I actually take the route of learning blender sculpting as a priority task before going in to chronsculpt.

djwaterman
05-31-2017, 11:35 AM
Well ChronoSculpt isn't a sculpting app, it's best use is for fixing simulations, that stray bit of shattered glass that ruins the shot. I shelled out for it when it was first introduced, and never used it for anything, I also bought ZBrush and have never really put that to use, bought a Surface Pro because I thought I needed a pen to screen tablet, my wife mostly uses that now and I just continue to use my cheapy bamboo tablet. I now think long and hard when I feel I "must have" some new toy.

jasonwestmas
05-31-2017, 02:00 PM
CS is not just a tweak tool for those obssesive folks. . .CS sculpts chronologically in order on a timeline in a nonlinear fashion and allows you to rearrange "clips" or segments of point cache. . . in time Much like you would edit a film but with sculpting brushes. That's the core idea with CS ;) And yes you can fix stuff that doesn't look right.

Snosrap
05-31-2017, 02:27 PM
Not zbrush related..but another question
Do you got a copy of chronosculpt?

I did get it with the lw 2015 campaign..but I have honestly barely just opened it and fooled around with provided samples, not much else, partly becuase I have other things to do, partly because I want to see these features inside of lightwave and with scene context with other non exportable elements in One software, Heck I could even just use clothfx and edit some simpler stuff with the edit tool and drag sculpt in time from there, though I know itīs not really comparable to how chronosculpt performs and works.

I havenīt had any immediate need for it, If I had time I could probably cook up projects that could be cool to use, but as I said, I got loads of other stuff to do as well, and I actually take the route of learning blender sculpting as a priority task before going in to chronsculpt.

Ever hear the term "we'll just fix it in post"? That's what Chronosculpt is for most dynamics work. It allows you to get exactly what you want out of your Bullet sims. Great stuff and really nothing to learn - it's super easy to grasp.
The only thing I don't get is why the heck can't you save out a .lwo with no Endomorph - that just seems dumb (or maybe I'm dumb :))

MichaelT
05-31-2017, 11:44 PM
Yeah.. I have no idea why export to lwo wasn't included. That really wasn't the best move.

pooby
06-01-2017, 04:11 AM
An old copy of lightwave might be able to rebake the mdd?

I could do. It just gets a bit tedious workflow-wise. I haven't used LW in 10 years, so I wonder if I remember how to use it or if I can find my dongles.

prometheus
06-01-2017, 04:34 AM
Ever hear the term "we'll just fix it in post"? That's what Chronosculpt is for most dynamics work. It allows you to get exactly what you want out of your Bullet sims. Great stuff and really nothing to learn - it's super easy to grasp.
The only thing I don't get is why the heck can't you save out a .lwo with no Endomorph - that just seems dumb (or maybe I'm dumb :))

Doesnīt make any sense to me refering it to that, though it has similarities,
As I said before, I want it in layout ..fully aware of other elements that isnīt exportable, chronosculpt canīt get everything in(yes it may only be needed for dynamics etc) but in some cases that isnīt really true..there are situations where chronosculpt would be great if it worked inside of lightwave directly, and I want to skip export correct, sent back and check and avoid any possible hickup such transfer that may show up, it should be correct in scene and done.

When and if they get this tech inside of lightwave, then they really got something...sure it may help others with other software though, but then again, if they strangled chronosculpt and only provided it within lightwave, I would suspect they would actually get more lightwave licenses sold in relation to what Inside lightwave chronosculpt could provide, and apart from that as a feature, they would also have a full 3d tool of other things.

I donīt know if chronosculpt was a sucess or a major let down? I would guess that if it was a sucess, then it should perhaps show up in some sort of update, but so for not much is there? but again...just speculating wrong or right here.

MichaelT
06-01-2017, 07:31 AM
Success or not.. it is quite useful, and I agree on that it should be built into layout.

prometheus
06-01-2017, 11:04 AM
Success or not.. it is quite useful, and I agree on that it should be built into layout.

Oh..sure useful, agree to that too, but that alone doesnīt make it survive I would guess, and I just thought it was a wrong move to not get working on that or implement it in lightwave right away...but I donīt know the full story or has access to what was possible at the time, maybe they have gotten some revenue from it that helped to fuel the resources for the next lightwave.

At the time chronosculpt was released, I think Rob Powers said that it wouldnīt show up in lightwave at all..or if it was ..at least not for a long long time, or that we shouldnīt expect that..not sure, so I am just curious of what direction chronosculpt will take, has it reached a dead end, or will it be an update in chronosculpt or have they indeed shifted focus to work on implementing it later in lightwave...itīs all in a veil, and perhaps a new blog should be put up :)
chronosculpt blog..then they would get their hands full :) so to go for the not spreading pieces here and there and having to update two blogs, make chronosculpt completly in lightwave :)

My advanced guess if it technologicly is possible to merge chronosculpt with lightwave without lack of features or performance, I would guess It would be a smarter move also marketing wise, especially boosting lightwave even higher.

bobakabob
06-30-2017, 12:01 AM
Hi,

I haven't posted in here for years, but some of you may remember me from the olden days.

I finally tried out Chronosculpt and I have to say, I was very impressed with it. Its the kind of specialist tool that is ideal for its task. Its nice to use, smooth and fast and relatively slick.It is actually incredibly useful.

Its a real shame that it appears to be dead, development wise. I understand the developer left and that was that but this tool is unique and valuable and deserves more development.

It already is production ready for certain applications, but really, it needs a couple of things.

Firstly, the ability to view textures. Sculpting often has to match up to textures on the surface in the correct areas, such as wrinking. When you have no reference its impossible to do.

Audio is also quite important, if you're working on a face , for example.

The brushes could do with an update, so you can paint sharp creases. It could do with something like Zbrush's alpha system.

Now, I'm not expecting a reply from the dev team, but I just thought it was worth asking anyway, as this is a tool I'd shout about, should it have those updates. I'm currently working in a large-ish studio, and its impressed people here, who'd never heard of it.

Thoroughly agree... I've been using Chronosculpt to edit character facial expressions with data from Maya and Lightwave. It's a great tool, really easy to use, fast and dependable.
A big plus would be the ability to name and index the morphs in the timeline as they can be overlapped.