PDA

View Full Version : Blender Character Animation



rdolishny
05-22-2017, 03:27 PM
I have a big CA projecct coming up and really not sure if LW will be up to it.

Then I saw this short (https://www.youtube.com/watch?v=mN0zPOpADL4) and need to investigate Blender (again).

https://www.youtube.com/watch?v=mN0zPOpADL4

Agent 327:operation barbershop

PS: how do i prevent this forum interface from doubling all of my typing?

TheLexx
05-22-2017, 03:44 PM
Do you mean just you personally ? Agent 327 will have taken a team. For example, I'm pretty sure Lightwave is up to it even if I personally don't know how. Ryan Roye and Chris Jones have shown LW's potential power, not to mention RebelHill. Remember, most Blender users couldn't make Agent 327, and a cursory investigation (into either software) won't cut it in my view. Maybe decide if you are more comfortable with LW or Blender interface at this moment and explore CA further with that. :)

Ryan Roye
05-22-2017, 07:33 PM
Do you mean just you personally ? Agent 327 will have taken a team.

A team of over 25 people to be more precise, with some of those people being programmers specifically tasked to making everyone else's job easier. Put this on top of a 4-6 month timeframe to work on this thing and... well, you get the idea. Unrealistic to do alone.

For a solo project, the amount of work is massive and the skillset requires experience in every aspect of production, but it is certainly doable, just keep your expectations in check and make realistic goals for yourself.

TheLexx
05-23-2017, 07:23 AM
I now remember that I did once come across a Blender guy called Danan Thilakanathan who appears to be a one-man-band who made a Blender film called Uyir (https://www.youtube.com/watch?v=F319FkKEImA), which did impress me (maybe I'm just easily impressed !), and he does a little Udemy (https://www.udemy.com/character-animation-for-beginners/)course which is often shown heavily discounted. For LW, take a peek at this (http://www.liberty3d.com/2014/04/common-scenarios-for-character-animators/)to get a feel (and others by the same author), which I intend to purchase and study in the summer, but both softwares are clearly up to it.

Surrealist.
05-23-2017, 12:16 PM
Plenty pf guys have gone solo with Blender.

Blender has a more modern workflow.

But regardless. It is not about the software as much as it is your experience and prowess as an a animator.

But if we are going to consider software aside from that, there are many things to think about. Not the least of which is your familiarity with the work flow of either.

Then after that, well the list is endless.

Think about software as an entire system. Not just the animation parts. Set up is as important. Dynamics too. Then effects and rendering.

So for this reason you may find you are splitting up tasks among more than one software.

Blender imports and exports miss. It also supports Alembic.

Surrealist.
05-23-2017, 01:10 PM
Sorry not miss. mdd.

sukardi
05-23-2017, 06:19 PM
I have started using Blender as well

Pros:

1. Much easier to outsource bits of work
2. Integrated sculpting, weight painting etc
4. Layered animation can be made to work - although I am still exploring this
5. Compositor - very handy for quick stuffs. No need to deal with another set of files
6. File management is more modern - has more potential than Lightwave although need to explore more

Where Lightwave is better

1. I have Octane for LW - much more advanced than Cycles. Blender has Octane as well but not that well implemented
2. Rebel Hill Riggit Pro - no Blender equivalent

Those are some of my observation so far

samurai_x
05-24-2017, 12:29 AM
Its either you work with a team to produce these shorts or be a hermit for a year or more and work solo.
There's no shortcut for these shorts.

erikals
05-24-2017, 07:18 AM
it took Chris Jones about 6 years to create The Passenger


https://www.youtube.com/watch?v=OGW0aQSgyxQ

Ernest
05-24-2017, 08:01 AM
it took Chris Jones about 6 years to create The Passenger

but from the interviews, at least a couple of those years were spent correcting an IK issue that has already been resolved.

Vong
05-24-2017, 11:34 AM
I have started using Blender as well

Where Lightwave is better

1. I have Octane for LW - much more advanced than Cycles. Blender has Octane as well but not that well implemented
2. Rebel Hill Riggit Pro - no Blender equivalent

Those are some of my observation so far

I've not used Octane, but just from what others have been saying, I dunno if I'd say out right that Octane is more advanced than Cycles. Different, yes. Give me an example of where Octane is more advanced than Cycles. It's kinda hard to say that Lightwave is better by using a 3rd party rendering engine. Adds cost that you may not be able to afford.

As for there not being an equivalent to Rhiggit Pro.... Have you tried _ALL_ of the rigging options for Blender? There are several free ones, but the one I'm partial too is Auto-Rig Pro (https://blendermarket.com/products/auto-rig-pro) which is a paid Add-On.

sukardi
05-24-2017, 03:41 PM
I've not used Octane, but just from what others have been saying, I dunno if I'd say out right that Octane is more advanced than Cycles. Different, yes. Give me an example of where Octane is more advanced than Cycles. It's kinda hard to say that Lightwave is better by using a 3rd party rendering engine. Adds cost that you may not be able to afford.

As for there not being an equivalent to Rhiggit Pro.... Have you tried _ALL_ of the rigging options for Blender? There are several free ones, but the one I'm partial too is Auto-Rig Pro (https://blendermarket.com/products/auto-rig-pro) which is a paid Add-On.

The above is not meant to be an exhaustive debate on which software is better but based on my experience as a long time LW user going somewhat seriously into Blender.

If you can get a better render out of Cycles than Octane than good for you. I just find it easier to get nice lighting effect (path tracing etc) in Octane and the noise clean up significantly faster.

The same with Riggit Pro. It is such a powerful and convenient toolbox than I have yet to find a direct replacement in Blender. Heck, you can even write your own scripts in Blender if you are good/motivated enough. This is just something to think about if you are in the similar position in terms of software experience.