View Full Version : Weird render behaviour in 11.6.3

05-02-2017, 11:33 AM
Never had this problem before. I have a head with texture map, bump etc and facial morphs. I set up an animation just to test expressions and if I render out a single frame say at frame 1, or at frame 35 for instance,:then everything is fine. As soon as I try to render out all my frames to a folder from 1 to 300 the problem starts. The first frame renders OK, but the next seems as if the uv map has got messed up and dark patches appear on the face as if the face texture has moved out of alignment. Never had this happen before. Anyone know what could be wrong??

05-02-2017, 11:40 AM
Scrub that....I've sorted it. Apparently it was the animated cache radios it that was causing it. I unchecked animated and it's OK now.