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luciano
04-28-2017, 04:29 AM
Hello guys.

I need to produce a character, for example, playing with boxes ... so she moves her arms, moves her head ... etc .. as I do through LightWave 3D to export it and import it into WebGL. What format do I have to use? ... or fixes. Thanks in advance...watch this http://webglsamples.org/aquarium/aquarium.html please implement the parameter on left and on the right...

Markc
04-28-2017, 12:01 PM
I know you can save out from Unity in WebGL format, but that's about all I know.
Not too sure how it all works.

wesleycorgi
04-28-2017, 03:38 PM
Hello guys.

I need to produce a character, for example, playing with boxes ... so she moves her arms, moves her head ... etc .. as I do through LightWave 3D to export it and import it into WebGL. What format do I have to use? ... or fixes. Thanks in advance...watch this http://webglsamples.org/aquarium/aquarium.html please implement the parameter on left and on the right...

I've had success using threejs: https://threejs.org/

There are dozens of examples out there. I model in Lightwave, then convert to OBJ.

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Check out this one: https://threejs.org/examples/#webgldeferred_animation

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Oh and Blender has a threejs exporter

tyrot
04-28-2017, 05:05 PM
search for jimmyrig pro .... it has AFAIK a great tools for webgl

luciano
04-28-2017, 08:06 PM
I've had success using threejs: https://threejs.org/

There are dozens of examples out there. I model in Lightwave, then convert to OBJ.

- - - Updated - - -

Check out this one: https://threejs.org/examples/#webgldeferred_animation

- - - Updated - - -

Oh and Blender has a threejs exporter
thankyou

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search for jimmyrig pro .... it has AFAIK a great tools for webgl

thankyou