View Full Version : Is ChronoSculpt just sculpting or animation as well?

04-22-2017, 08:50 PM
Does it include features for animation or will I need Lightwave for that? Is it just modeling/ sculpting? What about UV mapping ? Rigging/ bones or weight painting? Thanks.

04-23-2017, 05:03 AM
Chronosculpt is for modifying dynamic simulation cache data.

It is NOT a sculpting package like Zbrush or a modelling package, you will need LW for that.

04-23-2017, 05:50 AM
yep, Chronosculpt is best used for tweaking Bullet simulations.

it's more of a niche VFX tool

04-23-2017, 10:17 AM
gotcha. Thanks for clarification.

04-30-2017, 11:13 PM
Yes - it's great for fine tuning Bullet simulations. I used here https://vimeo.com/157240124 to stop the "jitters" once the sim finished.

06-07-2017, 06:47 PM
I mean you could use it for scultping...but it more about correcting any point baked data on a timeline. Even character animation. CS timeline is such a great design. I hope they eventually continue to dev it or bring some of the features to lw.