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ConjureBunny
04-18-2017, 09:30 PM
https://www.youtube.com/watch?v=DM-FgeZK7zg

The #1 question I got from Ubercam users was "now what"? And lately I get that from Octane users, and lately from VR content creators on other platforms, along with a few other questions...
How do I show off my images to a client or customer?
How do I check to make sure the image is right without going through the hassle of putting it into a headset?
How do I figure out how to place actors so the viewer will know to look for them?
How do I preflight my renders before I roll a video?
What's the easiest way to look at just my images on an HTC Vive?
What's the easiest way to look at just my images on an Oculus Rift?

So I thought I'd take a shot at answering all of those with one app, which is now called VRScientist. That video shows how it all works.

-Chilton

ernpchan
04-18-2017, 09:49 PM
So this application is not LightWave specific right? It just works with an image sequence out of any program?

ConjureBunny
04-18-2017, 09:53 PM
That is correct, any images as long as they're equirectangular for spherical, or 1:1 for top/bottom stereoscopic.

I'll be adding support for other formats, but those are the most efficient, and frankly they should be standards by now. I'm adding support for other formats because people are stubborn :D

-Chilton

ernpchan
04-18-2017, 09:55 PM
Thanks for the info. Is there a demo?

ConjureBunny
04-18-2017, 10:03 PM
Nah, not at the moment. I might do that though. Just not enough hours in the day!

ernpchan
04-18-2017, 10:04 PM
OK thanks. Having access to a demo would be helpful. Some of us are required to evaluate a demo before getting the go ahead to purchase something.

ConjureBunny
04-18-2017, 10:07 PM
Oh I know, it's just a matter of putting the time in. I think I might make this a demo locked app that you can pay to unlock. That way I can get some basic functionality out to people, too.

-Chilton

mummyman
04-19-2017, 09:08 AM
Very helpful video / description.. the fact of keeping the orientation of the images is pretty awesome. In the GO PRO desktop app... if you rotate the view, there isn't a default to snap back to "forward" Highly annoying. Cool.

SteveH
04-23-2017, 07:50 AM
Looks very cool Chilton! Not a big fan of the name though..... ;-)
I hope you are submitting this to Oculus so that it can become the defacto standard for quick viewing.
Also - on a somewhat related note - have you seen this?
http://forums.cgsociety.org/showthread.php?f=59&t=1446941


Any chance you can soon do something similar? You should also post a link to your video on CGTalk.

ConjureBunny
04-23-2017, 11:13 AM
Thank you Steve!

I'm open to suggestions on the name. Originally it was VRCompanion until it was suggested there really wasn't enough porn in the product to use that name :D

Regarding the other guys' thing, it looks like we're trying to solve one of the same problems, namely getting the content to the target device ASAP. It looks like theirs is reading the frame buffer directly, and I'm not sure if I can do that in LW or not. But once I get it to the VRScientist, I can throw that to an external device pretty easily. I have a prototype of that working now for GearVR. So yeah, we're headed in that direction.


-Chilton

SteveH
04-23-2017, 06:24 PM
Thank you Steve!

I'm open to suggestions on the name. Originally it was VRCompanion until it was suggested there really wasn't enough porn in the product to use that name :D



How about VR Viewmaster? It's kind of got that old toy viewmaster thing going on, switching image to image.

I'm love to help on the porn problem - but right now I'm concentrating on research. Busy busy busy....

ConjureBunny
04-23-2017, 07:54 PM
:D Well the problem there is that the ViewMaster IS now a VR product, and you can buy one for about $30.

I don't need that kind of legal friction. Also, the VRScientist or whatever it eventually gets renamed, will support the ViewMaster headset shortly as well!

-Chilton

SteveH
04-23-2017, 08:15 PM
D'oh! I had no idea it was still around! Yeah - I don't think I'd go down that legal road. Well....I'm off for more research! :dance:

Lito
04-24-2017, 07:57 AM
It looks good. I would kind of agree about the name. The name sounds more like a game than a utility. I have a few suggestions for your consideration:
VR-OM (VR Output Manipulator) - though the acronym one sounds game-ish
VR-preView
VR-OutputAnalysisReviewer (vROAR) - I kind of like this one :)

ConjureBunny
04-24-2017, 10:05 AM
Uberviewer was the internal name for the last year while I was putting it together.
VR-Companion was originally going to be the launch name.
VR-Analyzer and VR-Preflight were close seconds.

I like VR-preView and vROAR. Great suggestions!

-Chilton

chikega
04-26-2017, 10:30 PM
VR Stryder!:dance:

precedia
05-01-2017, 03:07 PM
Awesome work.

I stumbled across this Wikipedia article entitled "Science On a Sphere (https://en.wikipedia.org/wiki/Science_On_a_Sphere)" and immediately thought of the name SpherieScientist. I suspect some may argue strongly that I am too biased to even suggest Spherie (https://medium.com/@daniel.lanovaz/spherie-d0bb324279c3) in the name of a product (hearty belly laugh as I think to myself, SpherieEdit, SpherieViewer, etc.).

Again, awesome work and I look forward to more.

Daniel

Photogram
05-01-2017, 04:21 PM
Nice!

precedia
05-02-2017, 11:41 AM
I edited my Spherie (https://medium.com/@daniel.lanovaz/spherie-d0bb324279c3) article to include a reference to Chilton's work mentioned in this thread. I added a sentence to the section "Spherie Rendering in LightWave 3D". Please let me know of any suggested edits or to use a different link. Here is the added sentence:


Some exciting LightWave developments are underway — including camera extensions such as Ubercam (http://forums.newtek.com/showthread.php?153427-VRScientist-Overview-video) — that simplify and enhance an artist's ability to create and manipulate spheries.

Daniel

ConjureBunny
05-02-2017, 01:28 PM
That is awesome, thank you Daniel!

-Chilton

mummyman
05-02-2017, 02:40 PM
Nice!

precedia
05-03-2017, 05:12 PM
That is awesome, thank you Daniel!

Helping talented people like you who enhance the LightWave community, even if I contribute only a teensy amount, is personally rewarding.

Keep up the great work.